VFX Artist Job Description
VFX Artist Duties & Responsibilities
To write an effective VFX artist job description, begin by listing detailed duties, responsibilities and expectations. We have included VFX artist job description templates that you can modify and use.
Sample responsibilities for this position include:
VFX Artist Qualifications
Qualifications for a job description may include education, certification, and experience.
Education for VFX Artist
Typically a job would require a certain level of education.
Employers hiring for the VFX artist job most commonly would prefer for their future employee to have a relevant degree such as Bachelor's and Collage Degree in Art, Visual Effects, Animation, Computer Science, Design, Graphic Arts, Computer Animation, Education, Film, 3D Animation
Skills for VFX Artist
Desired skills for VFX artist include:
Desired experience for VFX artist includes:
VFX Artist Examples
VFX Artist Job Description
- Mentors more junior members of the effects team and serves as a repository of special knowledge for the group
- Conceptualize, design, and create stunning in-game visual effects (modeling, texturing, animating, lighting, shaders, etc) by using available tools in a real-time engine
- Work collaboratively with game designers and engineers to understand and interpret gameplay requirements to communicate gameplay mechanics to the player within the constraints of the engine
- Work with the art team to define a consistent style for VFX and to ensure the quality of the assets for all aspects of the project
- Ensure that VFX assets are built efficiently and within the given deadlines
- Prepare assets for export to the game engine
- Provide creative and innovative solutions to technical art problems and/or restrictions
- Help in developing tools & refining pipelines for the art production process, including batching and automation
- 4 + years lighting experience in a production environment
- Experience in lighting for feature films and/or TVC
- Experience working in Unreal Engine or any other game engines is a plus
- Play experience with a broad range of games is a plus
- Portfolio of relevant work required
- Partners closely with the Lead Artists and will be responsible for creating spectacular visual effects
- 3+ years’ experience in the game industry is preferred (or demonstrated equivalent visual effects ability)
- Experience with creating FX in a game engine
VFX Artist Job Description
- Production experience with PrMan, Arnold or other industry standard renderers
- Manages In-Game Particle Effects for elements such as fire, smoke, energy, leveling up, unlocks
- Direct the FX team in creating gameplay, ambient, environmental, and weather effects, FX for spectacle events
- Execute concept and production designs while working collaboratively with the Technical, Design and Creative teams
- Work closely with Producers and Product Owners to ensure that VFX meet expected visual quality target, satisfy marketing goals and meet production schedules
- Collaborate and communicate with the Art Director, Designers and Project Managers for the creation of concepts, visual targets, project style-guides, implementation and final polish of VFX through the production cycle
- Design and maintain clear naming conventions and organisation for asset files
- Proactively manage asset file size and monitor performance issues
- Certification or degree in Motion Graphics, VFX or traditional animation
- 2+ years of experience as a VFX Artist in a games, post/video production, VFX, or feature animation
- Experience in Photoshop (required) and After Effects (preferred)
- Experience with a scripting language (Mel, Maxscript or Python)
- Experience with real-time shaders in modern game engines
- Ability to view visual reference of an effect, deconstruct it, and re-create it in a real-time game engine
- Ability to be creative beyond reality and demonstrate a flair for sensational and extraordinary effects
- Honest, direct, and flexible approach to work yet firm
VFX Artist Job Description
- Strong personal motivation for excellence complimented with great communication skills (both verbally and written)
- Create gameplay, ambient, environmental, and weather effects, FX for spectacle events
- Strong artistic ability with high level of creativity
- Excellent in depth knowledge of 3D pipeline and an overall understanding of VFX workflow to can carry out quality checks regularly to ensure the highest standard of work/output
- A texturing artist with the ability creates photo real or stylized output through a brief/set of photos
- Excellent eye for detail/photo-realism and precision with strong problem-solving skills including internet based research/reference
- Develop styles and add own creative outlook to work within given brief
- Strong artistic ability with good understanding of lighting and shading to grasp the concepts detail, composition and form
- Good knowhow of 3D pipeline within VFX workflow
- An all-rounder in Modelling with the ability creates photo real organic, hard surface and environmental assets with a refined output
- Solid Technical abilities to aid in creating new visual effects art pipelines
- Knowledge of source control software such as Perforce
- Ability to focus on keep content relevant to the current projects art style and work within those limitations
- Meticulous and organized in the approach to tasks, files and storage of the material
- Extensive experience with VFX editors and particle systems
- Knowledge and understanding of optimizing VFX to maintain targeted framerate
VFX Artist Job Description
- Strong artistic ability with good understanding of anatomy, proportion, and mechanical functionality to grasp the concepts detail, composition, form and scale
- Creation of particle systems in Unity
- Particle FX pipeline management
- Work closely with game designers, scripters, and Art Directors to create and place realistic VFX for games
- Work closely with engineers and leads to troubleshoot art pipelines as needed
- Conceptualize and animate realistic particle effects such as fire, explosions, smoke, moving water, sparks, dust, clouds, exhaust, weather
- Development of prototypes across all VFX subjects including real-time rendering/Game engines
- Creating VFX in a wide range of styles, from to realistic VFX using advanced 3D simulations to stylized traditional animation techniques
- Collaborating closely with programming team to ensure the best possible balance of visual excitement and real-time performance
- Working with Engineering team to develop and improve our VFX tools and pipelines creatively solve technical issues for our games
- MEL and/or Python scripting a plus
- Knowledge and understanding of Fluid Simulators a plus
- Knowledge of AfterEffects and/or other compositing software a plus
- Experience as an animator, modeler and/or texture artist a plus
- Previous experience creating high quality VFX for AAA Xbox 360 and/or PS3 games
- Experience with shaders in a package like Unreal or Hlsl experience a plus
VFX Artist Job Description
- Working with UI/UX Leads to produce VFX for enhancing the user interface experience
- Interface with Project Managers to stay on schedule and deliver FX milestone deliverables as planned
- Foster strong communication with game rendering engineers
- Have a thorough knowledge of optimization techniques for CPU and GPU limitations over multiple platforms
- Communicate FX development status and risks to stakeholders
- Define and refine new and existing FX tools to achieve world class VFX
- Stay involved in industry, compare other games to build process/evolve internal workflow and quality
- Create stunning real-time visual effects using a mastery of high quality particle effects, textures, and shaders
- Optimize effects for performance on multiple platforms
- Collaborate with team members to share knowledge and solve cross-discipline problems
- Unity/Shuriken or other Particle system editor
- A BA in art or related field or equivalent experience
- 8+ years experience as an artist in the industry
- Should have working knowledge of authoring tools for real-time particle systems
- Must be proficient with multiple 2D applications, including Adobe AfterEffects, Photoshop, and various similar applications
- Strong understanding of modern real-time 3D engines