FX Artist Job Description
FX Artist Duties & Responsibilities
To write an effective FX artist job description, begin by listing detailed duties, responsibilities and expectations. We have included FX artist job description templates that you can modify and use.
Sample responsibilities for this position include:
FX Artist Qualifications
Qualifications for a job description may include education, certification, and experience.
Education for FX Artist
Typically a job would require a certain level of education.
Employers hiring for the FX artist job most commonly would prefer for their future employee to have a relevant degree such as Bachelor's and Master's Degree in Animation, Fine Arts, Art, Arts, Computer Science, Film, Visual Effects, Computer Graphics, 3D Animation
Skills for FX Artist
Desired skills for FX artist include:
Desired experience for FX artist includes:
FX Artist Examples
FX Artist Job Description
- Creating prototypes that demonstrate technical production goals that help define the technical quality standards for special effects
- Overseeing and creating FX as needed to enhance the visual experience and intended gameplay
- Having a leadership role within the art team
- Training and mentoring other technical artist in developing advanced technical skills and artistic abilities
- Keeping aware of industry trends and technical techniques, evaluating competitive products and determining areas we can improve or innovate
- Providing input on the technical methods to achieve the artistic goals and vision through all phases of the game development
- Serving as a technical resource for all phases of production and other studio art needs
- Independently undertaking research and information gathering prior to the commencement of a new task to ensure game design needs, reference materials, artistic direction, and technological considerations are all effectively managed to meet the defined goals
- Possessing excellent time management and prioritization skills
- Provide highly technical solutions to creative briefs through utilizing workflow and Houdini capabilities
- Able to develop particle systems and geometry based visual effects
- Animation skills with a keen eye for punchy timing
- Decent experience using Nuke
- Demo reel demonstrating artistic and technical ability
- Expertise with Houdini is required
- Experience with C++, mel, python, or other scripting languages is desirable
FX Artist Job Description
- Be willing to assist/mentor junior team members with any technical/artistic challenges they may have
- Create FX for characters, mounts and other assets
- Collaborate with art, design, and animation departments to deliver heroes, skins, maps, mounts, and other supporting assets that meet the highest visual quality and gameplay standards
- Create and design Fright Fest characters through make-up application
- Utilize prosthetics, traditional, Special FX, and air brush techniques to apply make-up to performers
- Create an average of 30 faces over a 2 hour timeframe nightly
- Create and apply unique character designs to performers/actors
- Apply touch-up make-up and effects, both in the field and dressing room throughout the night, for actors/performers
- Maintain highest standards of safety
- Be a reliable member of a team
- A minimum of 5 years’ experience producing feature film quality effects in Houdini, Maya, 3dsMax or other related packages (RayFire, RealFlow, Thinking Particles, FumeFX)
- Proven track record creating effects such as smoke, fire, clouds, water, steam, explosions, magic
- Online demo reel and reel breakdown
- An art background is a bonus, as is a background in filmmaking and story telling
- Experience with creating consistently charming, eye-catching, FX using Photoshop, Maya, and in-game FX systems
- A minimum of 5 years’ experience in producing feature film quality effects in Houdini, Maya, 3dsMax or other related packages (RayFire, RealFlow, Thinking Particles, FumeFX)
FX Artist Job Description
- Responsible for coding and providing support and documentation for tools created
- Solid understanding of Maya to be able to use it for particle systems, fields, expressions, MEL scripts, soft bodies, rigid bodies, cloth dynamics and particle instancing/flocking
- Develop EFX system independently for production use
- Effectively use in production an EFX system that another FX Animator developed
- Creatively solve problems and achieve art direction given to them for a shot
- Work with other departments and other FX animators to achieve the goals of art direction given
- Solve minor problems independently
- Strong artistic vision and ability to be creative and expand upon the art direction given
- Strong sense of design and composition
- Strong understanding of Animation and how things should look, feel and move
- Experience developing particle systems and geometry based real-time visual effects
- A background in stylized effects animation with a keen eye for punchy timing
- A passion for video games and the player experience
- 3+ years production experience using Maya and/ Houdini in film/commercials (knowledge of 3D Studio Max is a plus)
- Follow creative & technical briefs with regard to the production schedule and set milestones
- Work with animation, lighting & compositing as necessary in order to meet FX animation objectives
FX Artist Job Description
- Ability to multi-task on multiple shots whether similar or different
- Work on shots independently and efficiently
- Patient and willing to answer questions and mentor other artists
- Stays abreast of current technologies and attempt to implement them effectively
- Shows follow thru and is punctual at dailies
- A minimum of 5 years’ experience in creating real-time VFX for games
- Have shipped AAA PC or console titles as a senior VFX artist
- Solid knowledge of rendering engines and experience designing VFX shaders
- Thorough understanding of the interplay between VFX / PostFX integration and performance
- Game play oriented with a design focused mindset
- Solicits feedback and critique frequently
- Proficient with 3D graphics, particle systems, physics, ribbons
- 4+ years production experience using Houdini in film/commercials (knowledge of Maya is a plus)
- Thorough knowledge of VRay
- A minimum of 5 years’ experience in producing feature film quality effects in Houdini
- A background in animation with a keen eye for timing
FX Artist Job Description
- Capable of mentoring junior artists
- Able to carry an idea from the conceptual phase to the finished effect
- Help design, create and implement high quality photo-real effects including Water, Fire, Smoke, Explosions, Clouds, Debris, Magical
- Understand and work within the studio/show structure / pipeline
- Work with TDs and Pipeline to improve FX processes
- Integrate created elements into scenes with lighting and shading
- Document developed technologies
- Report regularly to the FX Supervisor & Lead for creative approvals, technical or administrative concerns
- Follow the creative direction set forth by the production and communicated by the FX/VFX Leads and Supervisor
- Stays current with latest technologies, methods, and workflows
- A minimum of 2 years creating real-time special FX for video games
- Proficient with 3D graphics, particle systems, physics, ribbons, shaders
- Previously shipped AAA PC or console titles in an equivalent type role
- An art test might be required
- Experience with creating consistently charming, eye-catching, real-time effects (FX) using Photoshop, Maya, and in-game FX systems with 3+ years experience and at least 1 shipped title
- Must be familiar with creating FX in the Unity game engine