Artist, UI Job Description
Artist, UI Duties & Responsibilities
To write an effective artist, UI job description, begin by listing detailed duties, responsibilities and expectations. We have included artist, UI job description templates that you can modify and use.
Sample responsibilities for this position include:
Artist, UI Qualifications
Qualifications for a job description may include education, certification, and experience.
Education for Artist, UI
Typically a job would require a certain level of education.
Employers hiring for the artist, UI job most commonly would prefer for their future employee to have a relevant degree such as Bachelor's and Collage Degree in Art, Graphic Design, Design, Illustration, Industrial Design, Human-Computer Interaction, Interactive Media, Computer Science, Arts, Digital Media
Skills for Artist, UI
Desired skills for artist, UI include:
Desired experience for artist, UI includes:
Artist, UI Examples
Artist, UI Job Description
- Collaborate with engineers and designers to implement the in-game UI
- Proactive and constructive communication skills with the members of his team with the other teams (Game design, Programming)
- Ability to understand technical constraints and will to work with more technical tasks (front end development)
- Experience in real time SFX creation
- Work within an existing and ongoing UI design with graphical and technical limitations
- Create and produce artwork in accordance with the direction of the Art Lead, Designer and Producer
- The primary artist for the in-game UI/UX, from pre-production wireframes to in-engine asset integration
- Work as part of a team of designers, artists and developer to the delivery of a world-class user interface, contributing leadership and outstanding individual work to the effort
- Collaborate with the Art Director and Lead UI artist to establish style, quality, and workflow requirements for the UI discipline
- Working to internal UI guidelines you will help guide the general visual style of the product
- Strong graphic design and web portfolio that supports your move into UI and UX design
- An understanding of the nature of user interaction in PC games
- Flash experience a plus
- Degree in Illustration, Graphic Design, Industrial Design or equivalent work experience as a User Interface artist
- Strong understanding of UX design and flow
- A minimum of 2 published AAA games as a UI on last gen consoles ( PS3, XBox360)
Artist, UI Job Description
- A well rounded knowledge of Adobe Photoshop, Illustrator, flash and After Effects
- UX Experience would be an advantage, such as user flows, wireframing and prototyping
- As a leader of the UI team you will inspires and motivate a cross discipline team to deliver their best work and provide effective and constructive feedback to them based on the Art Direction and Gameplay goals
- Proficiency in documentation and communication is essential in sharing information and articulating the rationale behind the UI decisions among the development team, leadership team, and other studio partners
- The UI Lead also works with external/remote teams including usability partners and is expected to communicate and maintain the vision on a consistent basis
- Encourage the artistic development of staff through training and mentorship
- As a master of their craft and experienced in this field, the Lead UI will help in staff development from recruiting, training, and guidance
- Project planning and tracking skills & understanding are important to insure the team stays on track and priorities adapt to creative changes as needed
- Works in close collaboration with Engineers, Producers, Product Managers and Creative Leadership to design game screens and elements that are simple and elegant for the user - focusing on usability, interaction, and visual design
- Works with feature designers and the Lead UX Designer to create low- and high-fidelity wireframes of screens and user flows
- Expert knowledge of Photoshop, Illustrator and equivalent 2D authoring software
- Knowledge of 2D-2.5D motion graphic software packages (After Effects, Premier, Flash, Scaleform)
- Able to create quick mockups and prototypes that illustrate UI concepts
- Able to communicate effectively, verbally visually
- A positive attitude and a desire to bring new ideas to the team
- Strong understanding of modern pop culture trends within the entertainment industry with an ability to successfully apply to UI art style as needed
Artist, UI Job Description
- Iterates designs according to work reviews, changing requirements, and user playtests
- Creates, edits, and optimizes high quality UI assets and animations
- Works closely with UI developers to ensure screen designs are achievable within a Flash/Actionscript pipeline
- Creates materials for user testing, such as mock-ups, animations, and prototypes
- Works in close collaboration with Engineers, Producers, Product Managers and Creative Leadership to design game screens and elements that are simplistic for the user - focusing on usability, interaction, and visual design
- Develops and communicates a clear vision for the game's UI art that compliments the game’s broader style
- Collaborates with the Art Director and Lead UI artist to establish style, quality, and workflow requirements for the Madden Franchise
- Work with the Art Director and Sr
- Create game-ready production UI assets based on concept art and direction
- Assist in creating wireframes and determining UX flow for new game features
- A strong portfolio with examples of UI/UX in games or other interactive media, graphic design, typography, and illustration
- Understanding of the flow, composition, and design as they relate to the user experience
- Excellent and proven graphic and information design background
- Strong usability design/test experience
- Excellent communicator and collaborator who loves to work with programmers, designers, and other artists
- Experience in gaming would be great but we will also consider people from other design fields
Artist, UI Job Description
- Work closely with game designers and developers to ensure correct implementation of designs
- Work closely with UI designers and UI programmers, developers from other disciplines, to develop game content
- Programs, creates, and debugs various UI elements using ActionScript, including front-end and in-game components
- Build pixel-perfect screens based on approved mock-ups, with an eye toward states, edge cases, and dynamically localized text
- Assist in the design and user experience architecture of new screens, UI components, and user flows
- Iterates work in progress according to reviews, changing requirements, and user playtests
- Proactively seeks feedback from stakeholders including the UI Art Director and the Lead UX Designer
- Specs out tasks and generates time estimates when needed
- You will be a responsible for creating and maintaining the overall artistic vision together with the rest of the UI team
- You will visualize UI solutions in order to provide players with the best experience possible, with a focus on quality while also adhering to a coherent style
- Knowledge of Javascript, experience with web development, application design, basic HTML, XML & CSS
- Understanding of Flash AS3
- Experience/knowledge of Agile/iterative development methodologies
- Specific game development experience
- Experience with Flash and/or ScaleForm is a definite plus
- Has shipped at least 1 title as a UI Artist
Artist, UI Job Description
- Creation and maintenance the overall artistic vision together with the rest of the UI team
- Visualizing of UI solutions in order to provide players with the best experience possible, with a focus on quality while also adhering to a coherent style
- Complete assigned tasks autonomously through any stages of the production process from conception through to final sign off
- Implement optimal functionality and usability of assigned features and help suggest methods to verify success
- Play an active role in the sign off process, including being self-critical and providing suitable feedback
- Creatively apply the project UI art direction and ensure consistency throughout the work
- Produce well optimised assets in line with technical requirements and conventions
- Create, edit, and optimize high quality UI assets and animations
- Develop visual systems that achieve goals from both game design and UX perspectives
- Iterate designs according to work reviews, changing requirements, and user playtests
- 2+ years experience in Adobe Photoshop, Illustrator and After Effects
- 2D Illustration skills is a must have
- UX/UI experience on successful mobile titles
- Highly effective communicator and collaborator within a small team environment
- Rich portfolio that includes numerous examples of web, interactive and application work
- Experience creating prototypes using Photoshop, Illustrator, Dreamweaver and/or Flash