Texture Artist Job Description
Texture Artist Duties & Responsibilities
To write an effective texture artist job description, begin by listing detailed duties, responsibilities and expectations. We have included texture artist job description templates that you can modify and use.
Sample responsibilities for this position include:
Texture Artist Qualifications
Qualifications for a job description may include education, certification, and experience.
Education for Texture Artist
Typically a job would require a certain level of education.
Employers hiring for the texture artist job most commonly would prefer for their future employee to have a relevant degree such as Bachelor's and Collage Degree in Industrial Design, Computer Graphics, Painting, Illustration, Art Education, Art, Technical, Art & Design, Visual Art, Film
Skills for Texture Artist
Desired skills for texture artist include:
Desired experience for texture artist includes:
Texture Artist Examples
Texture Artist Job Description
- Prepare photography in Photoshop and similar tools to be used in MDL materials, create tileable textures
- Build physically based rendering (PBR) MDL materials from scratch, existing templates in a text editor and/ or in Substance Designer
- Assemble new functions, generators and templates using Substance Designer
- Proactively recommend ongoing pipeline improvements
- Create high quality UVs, textures and shaders for characters, environments and props
- Capable of creating stylized, procedural, and photorealistic textures in several specified styles
- Work within the defined pipeline
- Troubleshoots creative and technical issues as they arise
- Work closely with the modeling, lookdev and lighting departments
- Ensures that Surfacing files are complete and ready for lighting
- Strong anatomy knowledge for both humans and creatures and good experience sculpting organic forms
- Has a solid understanding of posing and anatomy in motion and an excellent artistic eye
- Good technical knowledge and ability to troubleshoot problems
- Ability to Follow Director's or Coordinator's guidance, ensuring models created reflect the creative vision, are accurate and effective for the production needs
- Ability to work well under tight deadlines while maintaining a professional attitude
- Ability to work as part of a team be resourceful and self-driven
Texture Artist Job Description
- Creating high quality textures & materials using Substance Painter & Designer
- Works within a production schedule and follows strict deadlines
- Mentor and help train junior Surfacing Artists
- Able to take direction and constructive criticism from the Supervisors and feedback from the Directors
- Follow directory structure, naming conventions and other guidelines for Surfacing files
- Working with your Lead, other art teams and Art director to create high quality AAA textures & materials
- Overseeing and develop the material library
- Assisting in designing, implementing and maintaining material pipelines
- Researching new texture tools and techniques to create more efficient and visually appealing environments
- Working with the lead technical artist and develop advanced shaders
- A minimum of 6 years’ experience working as a texure artist / matte painter or environment artist
- A minimum of 4 years’ experience working as a modeler
- Demo reel and portfolio showing experience in painting or illustrating
- 3+ years of experience working in feature film VFX
- A passion for painting highly detailed photo-realistic textures for work on organic models
- Experience working with scanned reference, photos or other artwork to create textures
Texture Artist Job Description
- Create textures for various art styles ranging from stylized to realistic (Illustrative preferred)
- Work within constraints set by the technology (texture sizes, transparency limitations)
- Works with production team (VFX Supervisor, Senior Texture Artist) to execute the desired look of CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments
- Create high resolution digital assets from various references, including photographic, that meet all production requirements
- Work closely with other departments to ensure assets created work through the VFX pipeline
- Implement best practices, and anticipate potential issues
- Work with team members to address notes
- Work to ensure internal and external deadlines and deliveries are met with budgeted hours
- Share knowledge and techniques with team members to improve overall team skills and asset quality
- Apply secondary skillsets in other areas when waiting for alternate assignment
- Enjoy being part of a team and be prepared to assist others
- Be willing to share techniques and experience
- Experience with Maya and Arnold & Vray Renderer
- Experience with Nuke
- 2+ years experience creating high quality textures for AAA PC and/or current-gen console titles
- Expert knowledge of Maya, or other 3D modeling package
Texture Artist Job Description
- Develop Smart materials to aid artists in packages such as Substance Painter
- Mentor other artists including juniors
- Clean up / re-top models as needed
- Work in close collaboration with other texture artists to create textures for environments, characters and other assets
- Work in collaboration with the Lead, Art Directors and Tech Artists to insure that all textures respect artistic and technical requirements in engine
- Participate as a member of the team to find various technical and design solutions
- Implement improvements and changes based on review feedback
- Work with the team to execute the desired look of complicated CG models including creatures, hard surface, real world vehicles, environments
- Create textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production
- As a valued member of our team, your role is to create and maintain materials in our vMaterial catalog
- Expert knowledge of Zbrush, or other 3D sculpting package
- Extensive knowledge of PBR concepts and implementations
- Experience with procedural texturing tools such as Substance Designer
- Experience with 3D painting tools such as Substance Painter or Mari
- Experience with photogrammetry
- Strong knowledge of traditional illustration and painting techniques and styles
Texture Artist Job Description
- Explore possibilities of photogrammetry for generation of high fidelity textures and maps
- Build multilayered materials and author highly detailed surfaces for rendering applications
- Validate visual quality of vMaterials
- Solve problems and debug compiler errors
- Work to standardize Material explorations developed by members of the team so that they can be effectively used and added to the vMaterials library
- Remain in constant contact with team and check in daily to establish team goals and expectations
- In charge maintaining production and QA project structures staying in sync with the production schedule set by the product management
- Oversee and develop material library
- Create high quality textures/materials
- Assist in designing, implementing and maintaining material pipelines
- A passion for creating compelling content, incorporation of the latest techniques for generating 2D and 3D imagery for film and television, is decisive to this role
- Familiar with Substance as plus
- Experience in the creation of a wide variety of textures (ie
- Ability to create original concept artwork that explores a wide variety of ideas
- Able to collaborate closely with a 3D artist and create a consistent vision
- Must include a link to work samples or a demo reel