User Interface Job Description
User Interface Duties & Responsibilities
To write an effective user interface job description, begin by listing detailed duties, responsibilities and expectations. We have included user interface job description templates that you can modify and use.
Sample responsibilities for this position include:
User Interface Qualifications
Qualifications for a job description may include education, certification, and experience.
Licensing or Certifications for User Interface
List any licenses or certifications required by the position: AWS, AEM, CV, UX, PMP
Education for User Interface
Typically a job would require a certain level of education.
Employers hiring for the user interface job most commonly would prefer for their future employee to have a relevant degree such as Bachelor's and Master's Degree in Computer Science, Design, Education, Graphic Design, Technical, Engineering, Human-Computer Interaction, Fine Arts, Interaction Design, Information Systems
Skills for User Interface
Desired skills for user interface include:
Desired experience for user interface includes:
User Interface Examples
User Interface Job Description
- Develops and supports the creation of UI design, game menus, interactive prototypes, artwork, and motion design to meet design goals and support the look and feel
- Programs, creates, and debugs user interface aspects of games that ties in the front end UI with the backend code base
- Manipulates UI content and assets
- May be responsible for skinning 3D models and importing files from animation programs
- Work closely with UI/Ux Designer/artist and UI programmers, developers from other disciplines, to develop game content
- Active Team leader and manager
- Active coach and mentor to a team of UX Designers
- Capable of helping out as needed with UX designs in surge / gap areas
- Design and implement new software maintains and enhances existing software
- Works with marketing and development to put functional requirements into contextual mockups, via use cases
- Work closely with the Art Director to create wireframes, flows, mockups, and animatics
- Work alongside engineers and designers to implement the in-game UI
- Experienced/comfortable working directly in Unity/NGUI to take UI elements to completion
- Work within an established style
- Strong understanding of UX fundamentals/concepts
- Experienced in all phases of UI development, visual and technical
User Interface Job Description
- Maintain user experience consistency within a multi-application retail suite
- Design and implement awesome game interfaces that complement and develop the Overwatch style
- Provide excellent communication that allows you to set flexible design guidelines that all teams can support and extend throughout the company
- Collaborate with cross-functional teams to create logical, readable, and seamless UI solutions
- Assist front-end engineers and UI developers with implementation to ensure final product reflects design vision
- Develop art and layout concepts for UI using static and animated solutions
- May assist in developing design concept and implementation, providing input on user design considerations
- Manages both quality and productivity of the engineering team
- Highly proactive in nature attempting to isolate possible impacts upstream to ensure they can be resolved early in the development cycle
- Communicate effectively in both verbal
- Proficient/expert-level understanding of Photoshop/Illustrator tools + workflows
- Expert knowledge of Adobe’s Creative Suite with major focus on Photoshop, Illustrator and After Effects
- Passion for intuitive user-centered design
- Ability to convey gameplay concepts in a visual manner
- Superior eye for detail
- Experience with WebKit
User Interface Job Description
- Willing and able to implement the newly learned technologies and concepts
- Understand and apply design and style standards in all projects
- Leads the creation of prototypes and reusable code libraries for highly complex projects
- Create re-useable components/templates defining the digital style guides/brand standards through prototypes
- Develop a component library for multi-platform consumption for high turn-a-round prototyping timeframes
- Create prototypes in support of various forms of user research studies
- Establish and adhere to process and engagement models for interacting with delivery partners (technology and business teams) , User Experience and Design Team members (Using Github)
- Manage your work
- Communicate proactively and follow up regularly to keep clients and internal project teams up to date on the progress of your projects
- Adhere to process and engagement models for interacting with delivery partners (technology and business teams) , User Experience and Design Team members
- Flexibility to work on multiple titles and platforms simultaneously
- Degree in Art, Animation, Design, or related field preferred
- 2+ years with ActionScript (2.0 or 3.0) scripting experience
- Must be a strong artist/illustrator and an even stronger sense of design
- Knowledge of Object Oriented Principles
- Experience Flash Builder, Flashdevelop, or similar
User Interface Job Description
- Work with the lead engineer to develop UI features and systems
- Collaborate with the UI designers to develop the user experience
- Review user interface and optimize performance and resource utilization
- Consult with UI designers to ensure best performance and user experience
- Ideate and take ownership of visual strategy while incorporating the vision(s) of the Art and Creative Directors
- Collaborate closely with User Experience Designers
- Produce suites of high-quality, well-constructed UI Photoshop files in line with industry standards and best practice, with screens built out for mobile, tablet, and desktop
- Work independently to carry out assignments to completion within parameters of instructions given, prescribed processes, and accepted practices
- Solve complex problems with innovative solutions that show an understanding of digital trends and emerging technologies
- Find UI solutions that combine client requirements with user-centric best practices
- Expert knowledge of Sass (SCSS)
- Pursuing formal degree in HCI or related field
- Passionate about driving UE/UX for enterprise applications
- Skilled in information visualization, interaction design
- Experience with 3dsMax and Photoshop is a plus
- Expert object oriented development skills
User Interface Job Description
- Create a unique look and feel for Zoro.com that supports our brand identity, and create a ground-breaking online retail experience in the MRO space
- Design refined layouts, graphical elements, and high fidelity prototypes from wireframes and product specifications by joining forces with the rest of the design team
- Assist in maintaining the current style guide and identify new or updated elements that will be included in future guides
- Work closely with stakeholders from User Experience, Searchandising, Development, and Brand Marketing teams to support improvements and initiatives
- Confidently present your work or the work of your team to internal and external stakeholders
- Partner with the Quality Assurance group and be responsible for user acceptance testing of any new features/design changes on Zoro.com
- Give and receive constructive criticism and critique with a focus on improving quality
- Manage time wisely across projects and competing priorities, meet agreed upon deadlines, and be accountable for work
- Design new features using data analysis of existing users, define new features, write user stories and create interaction specifications
- Participate in solution and UX design meetings and contribute to the end-to-end solution design
- More than 5 years of experience with standard digital tools (e.g., Adobe Creative Suite, Omnigraffle, Balsamiq, HTML5, CSS3, JavaScript)
- Experience with C#, MVC 4, JQuery and MS SQL
- Experience with AngularJS, Ember is a plus
- Experience with UI testing practices and tools, including automated testing is a plus
- Good knowledge of security across all layers
- Experience in leading teams in an Agile environment