Staff Designer Job Description
Staff Designer Duties & Responsibilities
To write an effective staff designer job description, begin by listing detailed duties, responsibilities and expectations. We have included staff designer job description templates that you can modify and use.
Sample responsibilities for this position include:
Staff Designer Qualifications
Qualifications for a job description may include education, certification, and experience.
Licensing or Certifications for Staff Designer
List any licenses or certifications required by the position: IPC, NCIDQ, SAP, PSP, CPP, Y14.5, GD&T
Education for Staff Designer
Typically a job would require a certain level of education.
Employers hiring for the staff designer job most commonly would prefer for their future employee to have a relevant degree such as Bachelor's and Associate Degree in Design, Drafting Technology, Engineering, Industrial Design, Science, Technology, Math, Graphic Design, Psychology, Communication
Skills for Staff Designer
Desired skills for staff designer include:
Desired experience for staff designer includes:
Staff Designer Examples
Staff Designer Job Description
- Document each project's instructional, visual and technical design strategy according to the established process
- Similarities and differences in data collection between a drill on the ocean floor and a jet engine
- What visualization tools data analysts need to interpret sensor data from a gas turbine
- How data scientists create complex analytics
- Traveling and supporting all research efforts for face-to-face Voice-of-Customer (VOC), Consumer facing research, Consumer Focus Groups, Customer interactions, Quantitative & Qualitative Research
- We need someone who lives in the future and lives for improving the future
- Someone with the ability to work cross functionally with international design, technology, and business teams to co-develop solutions & initiate new investigations globally is a must
- Translates requirements, needs and insights into compelling user experiences
- Contribute design knowledge and experience to innovation and development projects
- Participate in project teams from concept generation, refinement and detailing
- Ability to travel (roughly 30% of the time)
- Associate's or Bachelor's degree in drafting technology
- Good understanding of web and email marketing standards
- Understanding of basic HTML coding for email preferred
- Understanding of designing in Adobe Flash
- Experience in usability best practices and marketing basics
Staff Designer Job Description
- Regular reporting of activities
- Assist with keeping design projects on budget and within timeframe
- Validate designs with customers and other stakeholders through usability testing and statistical analysis of results in order to drive iterative improvements throughout the development lifecycle, establish usability test measurements through a standardized scorecard
- Maintain a cohesive user experience strategy for area of immediate responsibility and coordinate with other designers on cross-company UXD strategy
- Participate in customer site visits, beta test visits, customer briefings, customer councils, user group meetings, technical conferences, seminars, as appropriate and as budget permits
- Contribute to and help champion User Experience Design team initiatives, such as creation of design guidelines, process enhancements, toolkits, , fostering a customer-centered culture
- Produce complete models and plans from verbal or written descriptions from responsible registered professional
- Apply understanding of survey and coordinate methods
- Demonstrates moderate to high level of knowledge of assigned and related disciplines
- Sound CMOS design fundamentals
- Passion for learning, experiencing, hacking, sharing and bringing ideas to fruition
- Knowledge of front-end programming (HTML, CSS, JavaScript)
- A portfolio including at least 4 examples of work-related projects
- Knowledge of CSS, HTML and basic web page development
- Bachelor's Degree in Industrial Design, Arts Design, Information System, Psychology, HCI or related majors
- Bachelor’s Degree in Interior, Industrial or Graphical Design, or Fine Arts
Staff Designer Job Description
- Help establish, maintain, and guide the creative design of multiple game levels or features and relaying that vision to the development team using a combination of written documents, visual designs, and verbal communication
- Knowledge of CMOS fabrication
- Conceptualize, design and deliver intuitive and compelling designs for a complex, multiplatform (windows desktop, mac desktop, iOS mobile, iOS tablet, Android mobile, Android tablet, blackberry mobile, web/browsers, Java, ) product suite that clearly support customer needs and business objectives
- Short term travel in the southwest region of the United States for project meetings, site visits
- Deliver training programs which may include instructor- led, virtual class, web-cast, or web-based methodologies, designing and developing dynamic instructional interactions and simulations to create interactive, engaging course content
- Effectively use discipline related software packages required to perform assignments
- Daily accounting transactional processing
- Develop engaging, content-specific, competency-based training materials using rapid eLearning authoring tools such as Captivate, Articulate, Storyline, and Flash, to deliver interactive web based training products
- Partner with subject matter experts or project sponsors to develop, maintain, and revise internal content and curriculum
- Develop content flow, logic and technical storyboards
- 10+ years in related professional work experience
- In-depth familiarity with the latest capabilities in HTML, CSS and JavaScript
- Desire to work with users and incorporate their attitudes and behaviors into your design process
- Bachelor's or equivalent work experience in Design or similar organizations
- 1-5 years of experience as a practicing industrial designer mostly in a consulting environment
- Knowledge of developing products within multi-disciplinary teams from research and strategy (marketing direction) through to production
Staff Designer Job Description
- Develop print-based training materials including but not limited to user guides and work instructions using company supported software
- Write and edit audio voice-over scripts for e-learning
- Design and develop custom graphics, illustrations and animations that facilitate knowledge retention and transfer
- Monitor daily activity and project status to ensure timely and effective delivery of training
- Partner with LMS Administrator to input new and maintain current curriculum information
- Apply knowledge of current industry trends and best practices
- Reviews design proposals, prototypes, pre-production samples to verify execution of design intent, VBL compliance, fit/feel/finish, perceived quality
- Creates sketches, illustrations, models, prototypes, graphic layouts, to communicate design concepts to project stakeholders
- Work with multi-disciplinary teams by collaborating closely with business and engineering folks to find clear, simple and practical solutions to design challenges
- Develop ideas that create signature journey moments, services, and products by creating user experience goals and conceptual frameworks (user personas, storyboards, key user journeys and relevant flowcharts
- Experienced with the development of high volume components/products and mid-complex product assemblies
- Experienced with a variety of materials and manufacturing processes
- Demonstrable expert in product and UX design
- Ability to discuss product strategy and vision at high level and translate into elegant work flows and user interaction
- Knowledge of Autodesk AutoCAD Civil 3D and/or comparable software preferred
- Assist in the evaluation of emerging design, technology
Staff Designer Job Description
- Rapidly produce and iterate multiple concepts and prototypes by
- Lead the production of missions, levels or other game features, collaborating with the Game Director, Creative Director, and members from all disciplines during the product development cycle
- Maintain the game design vision during all phases of the product development cycle from concept through implementation
- Produce gameplay content in the production phase of products to final completion
- Contribute to the design elements of game features, systems or specific game play areas
- Review and evaluate competitive products, identifying areas to innovate in and best the competition
- Identify and help create techniques, structures and tools to guide and encourage the evolution of game design within the studio, and to improve quality and or efficiency
- Be responsible for designing the user experience for new BPM products and enhancements to existing products
- Get involved in product design process from conceptualization, detailed user interface, functional design, through implementation and usability review
- Support in the development of conceptual models, personas, workflows, design prototypes, and user interface specifications
- Support the development software and data delivery platforms
- Proven track record for designing large-scale, web-based applications
- Strong CAD drafting skills, including correct and judicious application of GD&T, 3D modeling (SolidWorks)
- Proficient in the design of equipment and tooling that comply with CAL/OHSA safety requirements
- Fluidics and electronic experience a plus
- Knowledge of manufacturing with various types of metal & plastic products used in early feasibility fixture design (Aluminum, Steel, Polycarbonate, Delrin)