Audio Job Description

Audio Job Description

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Audio provides technical support and training for the standard suite of audio-visual equipment located in classrooms across campus.

Audio Duties & Responsibilities

To write an effective audio job description, begin by listing detailed duties, responsibilities and expectations. We have included audio job description templates that you can modify and use.

Sample responsibilities for this position include:

Conception, realization and final rendering of parts of the audio in game, following and developing the intentions of the audio director
Conduct audio improvements for the pipeline tools and develop new features related to the audio design requirements
Assist the audio designers with the creation of cutting edge audio environments within technical requirements
Solid audio signal processing with algorithm design and implementation
A love for sound fidelity and an ear for audio quality
Design, implement and debug audio systems for AAA games
Create and maintain complex audio systems for playback and implementation
Optimize audio content creation pipelines for ease of use, and to maximize throughput
Develop audio features to support game development including storytelling, strong characters and physical worlds
Document and support audio feature creation, enhancement and usability for all platforms

Audio Qualifications

Qualifications for a job description may include education, certification, and experience.

Licensing or Certifications for Audio

List any licenses or certifications required by the position: CTS, IAT, AMX, DMC, AV, DSP, PC, ICIA, CTSI, PT

Education for Audio

Typically a job would require a certain level of education.

Employers hiring for the audio job most commonly would prefer for their future employee to have a relevant degree such as Bachelor's and Collage Degree in Education, Computer Science, Communications, Technical, Electrical Engineering, Theatre Arts, Audio Engineering, Engineering, Video, Music

Skills for Audio

Desired skills for audio include:

Technical theory
Audio
Video
Using MS Office Suite
Audio visual equipment in a hotel environment
Excel
Audio visual equipment in a live show environment
Computer
Projection
Lighting

Desired experience for audio includes:

Coordination of all RF/Wireless equipment
Must be willing to work early mornings
Willingness to travel on weekends with short notice
Experience designing, building and using multimedia frameworks for sound
5+ years of C/C++ or Java software development with proven OOP skills
Speech detection and recognition expertise

Audio Examples

1

Audio Job Description

Job Description Example
Our company is looking to fill the role of audio. If you are looking for an exciting place to work, please take a look at the list of qualifications below.
Responsibilities for audio
  • Set out audio test plans with the QA team to test and debug audio components
  • Participate in playtests, debugging and audio feature documentation
  • Help create audio clips, and sound designs for shipping game samples
  • Conceptualize, design, and prototype audio tools and workflows for the games market
  • Responsible for overall audio operation of studio and control room
  • Maintain and propagate audio systems and workflows
  • Learn in-house audio tools and participate in their development with the core tech group
  • Long term goals are to participate in the growth of a strong audio programmer community in the Toronto studio
  • Be responsible for any audio tech issues that might arise, and find the most efficient solutions to fix them
  • Collaborate with our engine team to test audio tools and suggest improvements
Qualifications for audio
  • 3-5 years experience in broadcast/media production with an emphasis on audio
  • Solid experience with the production process including sound and lighting shot composition
  • Proficiency in DRM systems such as AACS or PlayReady
  • Contribution or development in ffmpeg
  • Machine learning and audio feature extraction know-how
  • Considerable work in a Linux audio development environment
2

Audio Job Description

Job Description Example
Our company is growing rapidly and is looking to fill the role of audio. We appreciate you taking the time to review the list of qualifications and to apply for the position. If you don’t fill all of the qualifications, you may still be considered depending on your level of experience.
Responsibilities for audio
  • Communicate audio needs to programmers and follow up with them to ensure that the tools that are developed or functions that are added to the sound engine meet needs and discuss priorities with the programming team if necessary
  • Integrate sounds into the game (establish the events that may or may not be triggered by the player and their corresponding data audio sounds)
  • Help plan audio production several months in advance and follow up throughout production
  • Manage human resource needs for the audio team whenever necessary
  • Reviews overall print publication schedule to insure audio title list is up to date and accurate
  • Communicate and collaborate effectively with creative production staff
  • Implement and maintain tools or systems that allow designers to realize the vision of the products
  • Creatively problem solve, propose value added ideas and solutions to provide customers with quality services
  • Plan and conduct usability studies of tools and workflows
  • Work with technical staff to ensure design integrity during implementation
Qualifications for audio
  • Promptly intervenes when results may not be achieved
  • Bachelor’s Degree in Film or Television preferred or similar discipline
  • Must be fluent in Pro Tools
  • Possess ability to quantize and edit all aspects of a Breadwinners episode
  • Must be musical, and ready to learn the Breadwinners’ aesthetic
  • Game development experience on PC and Next Gen Consoles
3

Audio Job Description

Job Description Example
Our company is looking to fill the role of audio. Please review the list of responsibilities and qualifications. While this is our ideal list, we will consider candidates that do not necessarily have all of the qualifications, but have sufficient experience and talent.
Responsibilities for audio
  • Communicating with the audio team other game developers to make sure sound shares the creative vision of the project
  • Setting high standards for game audio and educating rest of the development team when necessary
  • Testing all aspects of your game audio in Unity and in-house engines to ensure in-game playback is as intended and fit for commercial release
  • Engage with users on a consistent basses in beta forums and with customer visits
  • Generate tutorials, and help users in understanding workflows for interactive projects using sound
  • Create, edit, and implement sound for AAA title
  • Collaborate with Engineering, Design, and Art to achieve interactive sound and music
  • Dialog editing, preparation, matching, and normalization
  • Documentation and Debug
  • Work with Wwise middleware and proprietary existing software technology, and build new technology in order to fulfill the project’s technical requirements
Qualifications for audio
  • Understanding of Next Gen audio pipelines and optimizations
  • Experience with third party audio middleware such as Wwise/FMOD
  • Demonstrated ability to problem solve effectively and produce timely project results
  • Must have a keen understanding of game audio systems and a passion to improve the quality of the end user experience
  • Deep knowledge of audio fundamental (filtering, reverb, compression schemes)
  • Experience with sound design, including digital signal processing (DSP) and data compression techniques
4

Audio Job Description

Job Description Example
Our company is looking for an audio. We appreciate you taking the time to review the list of qualifications and to apply for the position. If you don’t fill all of the qualifications, you may still be considered depending on your level of experience.
Responsibilities for audio
  • Assist the Lead Audio Designer or Audio Director with any other ad hoc responsibilities
  • Take ownership of audio features, and push these as far as possible, both creatively and technically
  • Create, integrate, and iterate audio assets to the highest quality levels
  • Build key relationships with other disciplines to deliver strong data/gameplay driven audio elements
  • Invent, specify, design, and create the audio system in a new product
  • Establish parametric acceptance criteria for audio performance
  • Define the audio subsystem for consumer electronics devices ensuring that product features and requirements and mapped to system design
  • Evaluate audio silicon and transducers to ensure performance and features meet performance needs
  • Help develop audio schematics and review PCB layouts to ensure best practices are maintained
  • Work with cross-functional teams to help deliver proper audio DSP tuning for telephony, speech recognition, and media playback use cases
Qualifications for audio
  • Strong math and C++/C# object oriented software design skills
  • A passion for making top quality gaming experiences
  • A positive, “can do”, service oriented attitude
  • Availability to work Thursday, Friday & Saturday evenings
  • 3+ years experience working experience directly relevant to audio and sound design
  • In-depth knowledge of user-centered design and workflows
5

Audio Job Description

Job Description Example
Our company is searching for experienced candidates for the position of audio. If you are looking for an exciting place to work, please take a look at the list of qualifications below.
Responsibilities for audio
  • Processing and managing Post Production audio work from initial client request through delivery
  • Mixing, recording, editing, and implementation of in-game sound effects, VO, and possibly music
  • Creation of all forms of Sound Design (environmental/ambience, UI sounds, creatures, VO, animation, cinematic, etc)
  • Recording VO or Scratch VO for marketing materials
  • Assisting with the various out-of-house VO sessions
  • Maintain the current tools & systems in a workable state
  • Create, edit and implement in-game sound effects
  • Make recommendations on how to improve product quality group productivity
  • Remain focused, motivated and effective on all tasks through to completion
  • Be aware of all aspects of the game (game design, animation, environment, 3D objects, level design, AI, scenario, ) to understand sound needs and have an broad idea of the game
Qualifications for audio
  • Experienced with game content creation tools, audio tools, and game engines (3DS Max, Maya, Wwise, Timpani, UE3, UE4, Unity)
  • Experience in planning, conducting and reporting usability tests and site visits
  • Ability to generate clear product ideas and designs from research findings
  • Ability to successfully interact with end-users and development team members
  • At least a Bachelor’s degree with course work in sound design, gaming, or related practical training
  • Experience with game sound design (e.g., Xbox, PlayStation, Wii, PC, iPad, iPhone, Android)

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