Audio Job Description
Audio Duties & Responsibilities
To write an effective audio job description, begin by listing detailed duties, responsibilities and expectations. We have included audio job description templates that you can modify and use.
Sample responsibilities for this position include:
Audio Qualifications
Qualifications for a job description may include education, certification, and experience.
Licensing or Certifications for Audio
List any licenses or certifications required by the position: CTS, IAT, AMX, DMC, AV, DSP, PC, ICIA, CTSI, PT
Education for Audio
Typically a job would require a certain level of education.
Employers hiring for the audio job most commonly would prefer for their future employee to have a relevant degree such as Bachelor's and Collage Degree in Education, Computer Science, Communications, Technical, Electrical Engineering, Theatre Arts, Audio Engineering, Engineering, Video, Music
Skills for Audio
Desired skills for audio include:
Desired experience for audio includes:
Audio Examples
Audio Job Description
- Set out audio test plans with the QA team to test and debug audio components
- Participate in playtests, debugging and audio feature documentation
- Help create audio clips, and sound designs for shipping game samples
- Conceptualize, design, and prototype audio tools and workflows for the games market
- Responsible for overall audio operation of studio and control room
- Maintain and propagate audio systems and workflows
- Learn in-house audio tools and participate in their development with the core tech group
- Long term goals are to participate in the growth of a strong audio programmer community in the Toronto studio
- Be responsible for any audio tech issues that might arise, and find the most efficient solutions to fix them
- Collaborate with our engine team to test audio tools and suggest improvements
- 3-5 years experience in broadcast/media production with an emphasis on audio
- Solid experience with the production process including sound and lighting shot composition
- Proficiency in DRM systems such as AACS or PlayReady
- Contribution or development in ffmpeg
- Machine learning and audio feature extraction know-how
- Considerable work in a Linux audio development environment
Audio Job Description
- Communicate audio needs to programmers and follow up with them to ensure that the tools that are developed or functions that are added to the sound engine meet needs and discuss priorities with the programming team if necessary
- Integrate sounds into the game (establish the events that may or may not be triggered by the player and their corresponding data audio sounds)
- Help plan audio production several months in advance and follow up throughout production
- Manage human resource needs for the audio team whenever necessary
- Reviews overall print publication schedule to insure audio title list is up to date and accurate
- Communicate and collaborate effectively with creative production staff
- Implement and maintain tools or systems that allow designers to realize the vision of the products
- Creatively problem solve, propose value added ideas and solutions to provide customers with quality services
- Plan and conduct usability studies of tools and workflows
- Work with technical staff to ensure design integrity during implementation
- Promptly intervenes when results may not be achieved
- Bachelor’s Degree in Film or Television preferred or similar discipline
- Must be fluent in Pro Tools
- Possess ability to quantize and edit all aspects of a Breadwinners episode
- Must be musical, and ready to learn the Breadwinners’ aesthetic
- Game development experience on PC and Next Gen Consoles
Audio Job Description
- Communicating with the audio team other game developers to make sure sound shares the creative vision of the project
- Setting high standards for game audio and educating rest of the development team when necessary
- Testing all aspects of your game audio in Unity and in-house engines to ensure in-game playback is as intended and fit for commercial release
- Engage with users on a consistent basses in beta forums and with customer visits
- Generate tutorials, and help users in understanding workflows for interactive projects using sound
- Create, edit, and implement sound for AAA title
- Collaborate with Engineering, Design, and Art to achieve interactive sound and music
- Dialog editing, preparation, matching, and normalization
- Documentation and Debug
- Work with Wwise middleware and proprietary existing software technology, and build new technology in order to fulfill the project’s technical requirements
- Understanding of Next Gen audio pipelines and optimizations
- Experience with third party audio middleware such as Wwise/FMOD
- Demonstrated ability to problem solve effectively and produce timely project results
- Must have a keen understanding of game audio systems and a passion to improve the quality of the end user experience
- Deep knowledge of audio fundamental (filtering, reverb, compression schemes)
- Experience with sound design, including digital signal processing (DSP) and data compression techniques
Audio Job Description
- Assist the Lead Audio Designer or Audio Director with any other ad hoc responsibilities
- Take ownership of audio features, and push these as far as possible, both creatively and technically
- Create, integrate, and iterate audio assets to the highest quality levels
- Build key relationships with other disciplines to deliver strong data/gameplay driven audio elements
- Invent, specify, design, and create the audio system in a new product
- Establish parametric acceptance criteria for audio performance
- Define the audio subsystem for consumer electronics devices ensuring that product features and requirements and mapped to system design
- Evaluate audio silicon and transducers to ensure performance and features meet performance needs
- Help develop audio schematics and review PCB layouts to ensure best practices are maintained
- Work with cross-functional teams to help deliver proper audio DSP tuning for telephony, speech recognition, and media playback use cases
- Strong math and C++/C# object oriented software design skills
- A passion for making top quality gaming experiences
- A positive, “can do”, service oriented attitude
- Availability to work Thursday, Friday & Saturday evenings
- 3+ years experience working experience directly relevant to audio and sound design
- In-depth knowledge of user-centered design and workflows
Audio Job Description
- Processing and managing Post Production audio work from initial client request through delivery
- Mixing, recording, editing, and implementation of in-game sound effects, VO, and possibly music
- Creation of all forms of Sound Design (environmental/ambience, UI sounds, creatures, VO, animation, cinematic, etc)
- Recording VO or Scratch VO for marketing materials
- Assisting with the various out-of-house VO sessions
- Maintain the current tools & systems in a workable state
- Create, edit and implement in-game sound effects
- Make recommendations on how to improve product quality group productivity
- Remain focused, motivated and effective on all tasks through to completion
- Be aware of all aspects of the game (game design, animation, environment, 3D objects, level design, AI, scenario, ) to understand sound needs and have an broad idea of the game
- Experienced with game content creation tools, audio tools, and game engines (3DS Max, Maya, Wwise, Timpani, UE3, UE4, Unity)
- Experience in planning, conducting and reporting usability tests and site visits
- Ability to generate clear product ideas and designs from research findings
- Ability to successfully interact with end-users and development team members
- At least a Bachelor’s degree with course work in sound design, gaming, or related practical training
- Experience with game sound design (e.g., Xbox, PlayStation, Wii, PC, iPad, iPhone, Android)