Graphics Hardware Engineer Resume Samples

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KG
K Glover
Kenna
Glover
3251 Mayer Loop
Houston
TX
+1 (555) 204 2936
3251 Mayer Loop
Houston
TX
Phone
p +1 (555) 204 2936
Experience Experience
Detroit, MI
Graphics Hardware Engineer Intern
Detroit, MI
Harvey, Crooks and Kilback
Detroit, MI
Graphics Hardware Engineer Intern
  • Performance analysis on various platform environments (Windows, Linux, Android, OSX)
  • Working with Architecture/ Microarchitecture teams for implementing and analyzing algorithms in the software model
  • Work with validation and integration teams for debugs / fixes pre and post Silicon
  • Creating and developing validation test plans and test scenarios to prove the correctness of the design
  • Develop detailed specs for RTL design and/or comprehensive test plans for verification
  • Define verification strategy and develop execution plans
  • Performing and debugging simulations
New York, NY
Graphics Hardware Engineer
New York, NY
Carroll Group
New York, NY
Graphics Hardware Engineer
  • Develop automation for power and performance measurements and predictions
  • Working with Architecture/ Microarchitecture teams in performing studies on current and future generation of GPUs
  • Developing functional/performance model of the graphics hardware in C++ or System C
  • Provide weekly status to leads/managers
  • Developing methodologies and capabilities, and driving process improvements
  • Development of testplans, test writing and execution
  • Development of testplans, testbench, BFMs (bus functional models), checkers, trackers for assigned areas of the chip
present
Boston, MA
Graphics Hardware Engineer Structural Design Expert
Boston, MA
Jacobi and Sons
present
Boston, MA
Graphics Hardware Engineer Structural Design Expert
present
  • Debug, develop solutions for timing related issues in GFX IP
  • Executing various timing checks and developing fixes for the violations
  • Owning various tools, flows and methodology
  • Owning convergence of various IP blocks in terms of routing, timing and IP quality
  • Coordinating and driving timing closure of GFX blocks/IP
  • Assisting in definition of graphics workloads and providing feedback to automation team
  • Analyzing performance bottlenecks in graphics architectures and suggesting schemes to improve performance
Education Education
Bachelor’s Degree in Electrical Engineering
Bachelor’s Degree in Electrical Engineering
Georgia Southern University
Bachelor’s Degree in Electrical Engineering
Skills Skills
  • Good working knowledge of 3D graphics concepts, techniques, programming APIs (Direct3D )
  • Solid foundation in 3D graphics concepts
  • Good understanding of software testing and test methodology - functional, integration, regression, performance testing
  • Develop detailed specs for RTL design and/or comprehensive test plans for verification
  • Maintain automated testing environments written in combinations of Windows scripting languages, Python and Perl
  • Assisting in definition of graphics workloads and providing feedback to automation team
  • Interface with platform teams to ensure platform ingredients for testing platforms are up to date
  • Building and configuring Windows® based operating system (OS) and creating images of various installations
  • Performance analysis on various platform environments (Windows, Linux, Android, OSX)
  • Candidate should have 3+ years of experience with scripting language programming, automated testing and graphics performance analysis
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7 Graphics Hardware Engineer resume templates

1

Graphics Hardware Engineer Resume Examples & Samples

  • Logic/ VLSI/ ASIC Design/ Architecture
  • General Knowledge in one or more of ASIC style design flows - floorplanning, synthesis, place & route, layout verification, static timing analysis, formal/ layout verification - flows/processes is desired
  • Hands-on experience with any of the industry tools in these areas will be an added plus
  • Knowledge and Experience with Unix/ Linux, Perl and TCL are also desired in order to implement useable, flexible cshell/ perl/ tcl programs that automate tool/flow methodologies
2

Graphics Hardware Engineer Intern Resume Examples & Samples

  • 1 YR PROJECT ASSIGNATION
  • C/C++ coding and debugging skills with practical experience in Object
  • Microprocessors and computer system architecture
  • Knowledge of 3D and 2D graphics algorithms, image processing, or video
3

Graphics Hardware Engineer Resume Examples & Samples

  • Participating in system integration and verification of display/SoC graphics functions
  • Problem solving skills,
  • Ability to work independently and with multiple teams
  • Experience with Application Specific Integrated Circuit (ASIC) design tools such as Synopsys VCS* logic simulator, System Verilog* Register Transfer Level (RTL) language, Synopsys* Design Compiler, Synopsys* Primetime*, and scripting languages like Python
  • Coursework in the area of Graphics Architecture, Concepts and Display Technologies
4

Graphics Hardware Engineer Resume Examples & Samples

  • Excellent communication, interpersonal and problem solving skills
  • Assertive and passionate self-starter
  • RTL or Circuits Design with experience in simulating and validating the design
  • Power analysis and reduction with experience in simulating designs for power attributes and review of results for power reduction opportunities. Use of Industry Standard CAD Tools in this area such as: Power Artist, Synopsys Design Compiler/ICC/Primetime
  • Solid knowledge of UNIX tools, Verliog, and scripting/light programming languages such as C, Java, Python, Perl, TCL
  • Experience in Lab Measurements on SoC devices, preferably on Power measurements and/or performance measurements, and debug/characterization using instruments including oscilloscopes, logic analyzers, signal generators to capture and interpret data. Development of Automation for lab measurements and data collection via Labview and associated scripts
  • Coursework/experience in Digital logic design, micro-electric circuit design, and computer architecture. Strong mathematical and analytical skills
  • Planning and tracking experience and skills
5

Graphics Hardware Engineer Resume Examples & Samples

  • Development of functional coverage groups/points and achieving coverage goals
  • Contributing to process improvements where applicable, and gaining domain expertise to be able to independently validate effectively
  • Ability to deliver high-quality output against deadlines and able to work effectively in a cross-site team environment
  • Expertise in Verilog*, System Verilog*, AVM*/OVM*, Perl scripting, and VCS* simulator
  • Expertise in functional coverage concepts/implementation
  • Working knowledge of UNIX*, and Windows*
6

Graphics Hardware Engineer Resume Examples & Samples

  • Development of validation components for a simulation-based environment, bus functional models, trackers, checkers, scoreboards, and test benches
  • Relevant coursework and/or experience in the areas of logic design, architecture, and logic verification
  • Experience with Hardware Descriptive Languages, specifically Verilog and System Verilog and simulators such as VCS etc
  • Familiarity with the ASIC design flow and working knowledge of 3D Graphics is a plus
  • Experience in Functional coverage concepts and implementation, Testbench development, bus functional models, trackers, checkers, test development, execution, and debug would be a huge plus
7

Graphics Hardware Engineer Resume Examples & Samples

  • 6 months – 1 year of experience in
  • Logic design fundamentals, Computer Architecture, VLSI design
  • RTL digital design (test-benches, simulation, validation and modeling theory)
  • Circuit design concepts & tools
  • System Verilog* and/or Verilog* and UNIX
8

Graphics Hardware Engineer Resume Examples & Samples

  • Strong background in digital design, ASIC design flow and computer architecture
  • Experience with programming/scripting languages like C/C++, Perl, Ruby, Python, and Unix (Linux)
  • Experience with hardware description languages (such as VHDL, Verilog, System Verilog)
  • Skills pertaining to pre-Si validation, including expertise in: logic simulators (Modelsim, VCS), Functional coverage concepts and implementation, Testbench development, bus functional models, trackers, checkers, test development, execution, and debug
  • Familiarity with display standards is a plus
9

Graphics Hardware Engineer Resume Examples & Samples

  • Development of validation components for a simulation-based environment, bus functional models, trackers, checkers, scoreboards, and testbenches
  • 2 years of experience in
  • Logic design, architecture, and logic verification
  • UNIX and Windows
  • Programming / scripting languages like C/C++, Perl, Ruby, Python
  • Experience in logic design and validation, including; VCS simulator, System Verilog, Functional coverage concepts and implementation, Testbench development, bus functional models, trackers, checkers, test development, execution, and debug
10

Graphics Hardware Engineer Resume Examples & Samples

  • Responsible for the debugging of internal tests/drivers to uncover hardware defects or performance issues on Intel's latest graphics products
  • Debugging of graphics hardware in both emulation and/or silicon environments, working both at very low-level custom tools as well as with the graphics driver
  • You will work in a fast-paced, results oriented environment so must be able to multitask and work effectively with many other team members
  • Hardware and/or software interfacing
  • Programming skills in either C/C++ or scripting languages (Perl/Ruby)
11

Graphics Hardware Engineer Resume Examples & Samples

  • Working on graphics debug tools used to debug the graphics pipeline & cores in Intel integrated chipsets
  • Designing and developing tool extensions, fixing tool bugs, answering users' questions, developing sample tests, documenting tool usage, and developing debug methodologies or tools
  • Interfacing with customers in architecture, design, simulation, pre-and post-silicon validation, and graphics driver development and validation
  • Familiarizing with the 3D graphics pipeline and superscalar graphics execution engineering
  • Proficient in C++ or C#, Scripting languages like Perl, Python
  • Familiarity with computer architecture concepts, including virtual memory, caching, multiprocessing, and pipelining
  • Proficiency in the application of TDD, Unit Testing, Mocking and/or Design Patterns
  • Proficiency in system level Debug at the Hardware/Software interfaces
  • Proficiency in .Net Forms development would be an added advantage Proficiency in 3D and/or Media software development
12

Graphics Hardware Engineer Resume Examples & Samples

  • Interfacing with emulation, software teams to ensure synergy with RTL validation. Experience and expertise with FPGA and/or emulation platforms is a plus
  • Mentoring other team members on Validation methodology BKMs
  • Experience in translating micro-architecture skills and knowledge into verification BKMs
  • Excellent verbal and written communication skills as well as ability to be results oriented in a team environment
13

Graphics Hardware Engineer Resume Examples & Samples

  • Demonstrated ability to lead a pre-silicon validation team in delivering a product with quality
  • Ability to collaborate effectively with partners and customers in order to maintain tactical alignment
  • Excellent communication and/or presentation skills
  • Demonstrated ability to recruit, motivate, coach and manage highly talented engineers
  • Demonstrated track record of team work and timely delivery of projects and products across multiple sites
  • Analytical problem solver, collaborative and team work minded
  • Knows how to work across organizational boundaries including influencing architecture and teams
  • Be able to prioritize, manage risks, evaluate trade offs and then makes decisions to move forward
14

Graphics Hardware Engineer Resume Examples & Samples

  • Developing functional/performance model of the graphics hardware in C++ or System C
  • Working with Architecture/ Microarchitecture teams in performing studies on current and future generation of GPUs
  • Developing test plans, test writing and validating the reference models
  • Working with the architecture, design and software teams for debugging issues and resolving them
  • Strong programming experience in C/C++ or System C and familiar with scripting languages
  • Prior experience in Simulator development
  • 3D Graphics knowledge is desirable
  • Strong analytical and problem solving skills. Ability to multitask
  • Ability to work in dynamic and team oriented environment
  • Familiarity with ASIC design flow, validation concepts, coverage, etc. is desirable
15

Graphics Hardware Engineer Resume Examples & Samples

  • Development of micro-architecture, RTL coding and validation of 3d / media units
  • Development or modifying test verification environments
  • Development of testplans, test writing and execution
  • Work with structural design teams to ensure timing closure for the owned units
  • Work with validation and integration teams for debugs / fixes pre and post Silicon
  • Knowledge of scripting languages like shell scripting and PERL
  • Knowledge of spyglass, ATPG tools and GLS etc will be plus
16

Graphics Hardware Engineer Resume Examples & Samples

  • Measurement of power on existing Intel’s graphics platforms. Correlating the measured power with existing models
  • Predict the power for next generation Intel’s Graphics architectures
  • Analyzing performance bottlenecks in graphics architectures and suggesting schemes to improve performance
  • Develop automation for power and performance measurements and predictions
  • Bachelors/Masters in Electronics or Computer Engineering
  • Good understanding of computer architecture, Graphics architecture/design
  • Experience in C/C++/Shell programming/PERL/Python would be added advantage
  • Upto 2 years experience, Freshers with good academic background can be considered
17

Graphics Hardware Engineer Resume Examples & Samples

  • Years of exp – 2-4 yrs
  • Technical skills : C/C++, System Verilog
  • Experienced in pre-si verification of IPs and strong in concepts of verification
  • Having UVM experience will be big plus
18

Graphics Hardware Engineer Resume Examples & Samples

  • Developing test plans, test writing and validating the reference models and delivering pre-silicon validation content
  • Working with the validation, integration and driver teams for debugs and fixes
  • Working with Architecture/ Microarchitecture teams for implementing and analyzing algorithms in the software model
  • Graphics architecture and/ or modelling experience is preferred
19

Graphics Hardware Engineer Resume Examples & Samples

  • Running a variety of performance and power consumption data collection using the latest benchmarks and internal tests
  • Analyzing performance data and presenting generation over generation studies to internal forums
  • Noting important distinctions between hardware and software observed anomalies and then documenting test results in a timely/precise manner
  • Filing and tracking performance and functional sightings against hardware and software
  • Assisting in definition of graphics workloads and providing feedback to automation team
  • Building and configuring Windows® based operating system (OS) and creating images of various installations
  • Bachelor’s or Master’s Degree in Electrical Engineering, Computer Engineering, Computer Science or a related discipline or have 3+ years of related experience
  • Candidate should have 3+ years of experience with scripting language programming, automated testing and graphics performance analysis
  • Good working knowledge of 3D graphics concepts, techniques, programming APIs (Direct3D*)
  • Good understanding of software testing and test methodology - functional, integration, regression, performance testing
  • Experience in power management scheme, SoC level understanding
20

Graphics Hardware Engineer Resume Examples & Samples

  • Code quality checks and code turnin
  • 2) Qualifications
  • Strong logic design skills and experience in Verilog or VHDL
  • Strong analytical ability, problem solving and communication skills
  • Good understanding of ASIC design flow, validation concepts like ATG, test plan writing, functional coverage etc
  • Exposure to graphics and / or media architecture in previous employment would be an added advantage
  • Basic programming in C and/or C++ or Perl or TCL
  • Coursework in relevant areas of programming, computer graphics, digital design and computer architecture and desirable
21

Graphics Hardware Engineer Resume Examples & Samples

  • Accountable for the validation of unit/cluster responsible which includes understanding of the design, owing Testplan and validation environments to ensure correctness of design. Also responsible for regression and debug co-ordination
  • Be able to prioritize, manage risks, evaluate trade-offs and then makes decisions to move forward
  • Should have RTL and/or logic design skills
  • Familiarity with Verilog/SystemVerilog
22

Graphics Hardware Engineer Resume Examples & Samples

  • Develop detailed specs for RTL design and/or comprehensive test plans for verification
  • Define verification strategy and develop execution plans
  • Ensure that RTL design meets feature, performance, power and timing goals
  • Design verification involving Test Bench development, architecture/functional modeling, functional coverage closure, test writing, and debug
  • Post-silicon debug and support
  • Planning and organizing design projects or phases of design projects
  • Experience with RTL design/verification using Verilog/System Verilog
  • Experience with coverage driven verification, test bench development, functional modeling and test writing/debug
  • Experience with industry standard front-end design and verification flows/tools/methodology
  • Experience with scripting (shell/PERL)
  • Ability to work independently and at various levels of abstraction
  • Experience with using Formal Verification tools for verifying designs
  • Experience with OVM/UVM based test-benches
  • Design knowledge in synthesis and timing analysis
  • Knowledge of graphics architecture and/or designs
23

Graphics Hardware Engineer Resume Examples & Samples

  • Basic Knowledge of computer system architecture and some media codec standards
  • Solid understanding of digital electronics and logic design
  • Experience with Verilog, System Verilog
  • Experience with logic validation, synthesis, and timing analysis tools
24

Graphics Hardware Engineer Structural Design Expert Resume Examples & Samples

  • Coordinating and driving timing closure of GFX blocks/IP
  • Debug, develop solutions for timing related issues in GFX IP
  • Owning convergence of various IP blocks in terms of routing, timing and IP quality
  • Owning various tools, flows and methodology
  • Executing various timing checks and developing fixes for the violations
  • Understanding, validating and deploying new tools and solutions in the Digital VLSI domain like FEV, Timing, Place and Route
  • Expert user of one of the digital design areas
  • Good communication and coordinating capabilities
  • Tcl and Perl scripting
  • Excellent understanding of EDA tool issues and proven track record of resolving them
25

Graphics Hardware Engineer Resume Examples & Samples

  • GFx IP level validation which includes running regression for emulation as well as simulation
  • Should be able to bring up the waveform for further debug with a given trigger
  • Participate actively in first level of regression debugs
  • Running weekly regressions, triage and reporting out
  • Work with functional CLT and GT validation teams to get the failure resolved
  • Provide weekly status to leads/managers
  • Contribute to improving automation including Test bench, trackers/checkers, execution scripts, debug tools and others
  • Attend required cross-site/geo meetings on a need basis
  • Own Test bench components, implement enhancements as required
  • Proactively propose, prototype and implement methodologies that can improve efficiency
26

Graphics Hardware Engineer Resume Examples & Samples

  • Computer architecture/organization fundamentals
  • Programming or scripting languages such as C/C++, Perl, Ruby, and Python
  • 3D Graphics architecture concepts, APIs, and standards - e.g., Direct3D, OpenGL; media/video codec standards; implementation of vector-based DSP/SIMD algorithms; Intel CPU architecture
  • Formal verification methods - formal property verification (e.g., Jasper), high-level/algorithmic formal equivalence checking (e.g., HECTOR)
  • High-level hardware modeling using System C, C++; high-level synthesis and optimization (e.g., C-to-Silicon, Catapult, Cynthesizer)
27

Graphics Hardware Engineer Resume Examples & Samples

  • Running a variety of tests using automation on emulation
  • Building Emulation and simulation models for Graphics Validation purposes
  • Analyzing regression data and debugging failures to closure
  • Filing and tracking functional sightings against hardware and/or software
  • Bachelor's or Master's Degree in Electrical Engineering, Computer Engineering, Computer Science or a related discipline
  • 3+ years of experience with scripting language programming, automated testing and Validation environments
  • Experience in Zebu Emulation platform development and debug or Veloce,
  • Good understanding of software testing and test methodology
  • Functional, integration, regression, performance testing
28

Graphics Hardware Engineer Resume Examples & Samples

  • Bachelor's or Master's Degree in Electrical Engineering or Computer Engineering
  • 1+ year of experience with
  • Scripting language Programming, Automated Testing and Validation environments
  • FPGA and Pre-Silicon RTL Validation/Verification
  • Posses the legal right to work in the US without sponsorship is a must
29

Graphics Hardware Engineer Resume Examples & Samples

  • Bachelor Degree in Computer Science, Electrical Engineering, or other related field of study with 4+ years of related experience (3+ years with a Masters Degree)
  • Prior experience in architectural modeling using analytical methods
  • Experience with graphics architecture
  • Experience in power and performance projection of hardware components
  • Solid foundation in 3D graphics concepts
30

Graphics Hardware Engineer Resume Examples & Samples

  • Experience on Security architecture and/or Security holes exposure
  • Experience with programming/scripting languages like C/C++, Perl, Ruby, Python, and Unix Linux
  • Experience with hardware description languages such as VHDL, Verilog, System Verilog
  • Skills pertaining to pre-Si validation, including expertise in: logic simulators Modelsim, VCS, Functional coverage concepts and implementation, Testbench development, bus functional models, trackers, checkers, test development, execution, and debug
  • Familiarity with 3D Graphics pipeline is a plusThis team is responsible to ensure the highest quality of Intel's graphics designs, in a dynamic cross-team environment
31

Graphics Hardware Engineer Resume Examples & Samples

  • Participating in IP verification, and SoC integration/verification of display graphics functions
  • Enabling design and validation capabilities involving software and hardware tools to support display graphics development
  • Need open-minded engineers willing to apply their knowledge and skills towards the all the above mentioned areas
  • Good communication and problem solving skills, as well as the ability to work well with multiple teams
  • E experience in ASIC development
  • In-depth knowledge is ASIC flow, including experience in: Developing Architectural/Micro-architectural Specifications Designing large, complex design components
  • Experience with Formal Tools
  • Experience with Simulation EDA Tools
  • Experience with Assertion and Coverage Based Validation
32

Graphics Hardware Engineer Resume Examples & Samples

  • Responsible for Register Transfer Level (RTL) HDL design validation, test vector generation, and debug
  • Testbench development
  • Responsible for running power analysis tools
  • Responsible for pre- and post-layout static timing analysis
  • Perl scripting
  • Digital design of logic functions: Graphics, computational, encoder/decoder, cache controllers
  • Behavior & RTL HDL modeling and design
  • Simulation/Validation at component and system level
  • Logic synthesis and optimization of large, high frequency designs
  • Formal verification and debug