3D Artist Resume Samples

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LF
L Funk
Luis
Funk
37656 Bartell Estate
Boston
MA
+1 (555) 449 4092
37656 Bartell Estate
Boston
MA
Phone
p +1 (555) 449 4092
Experience Experience
Chicago, IL
3D Artist
Chicago, IL
Turcotte-Heathcote
Chicago, IL
3D Artist
  • Working with Art Director and Art Lead to create assets, receive feedback, and iterate on work
  • Verify the quality of his work once imported into the game, and make improvements when necessary
  • Develop a working knowledge of all ClosetMaid products in order to develop digital photos displaying accurate usage of the products
  • Work closely with the Art Management, Concept Artists, and Designers to implement the visual designs created for the game
  • Work with team to define and meet key milestones as well as create task lists and work estimates
  • Maintain a high level of quality while working within design constraints and balancing performance issues
  • Verify the quality of objects and environments once imported into the game, and make improvements when necessary
Dallas, TX
3D Artist Hololens
Dallas, TX
Schroeder-Tillman
Dallas, TX
3D Artist Hololens
  • Iterate in low fidelity to arrive at the best possible design-then execute at high fidelity to create and deliver shipping quality visuals and content
  • Create high-quality artwork within technical budgets and aggressive deadlines
  • Take ownership of vision and work through completion; seek out and implement feedback to constantly improve and refine content
  • 3+ years working in Unity, Unreal or equivalent engine
  • Create 2D textures from hand and from captured images for real-time rendering in diverse styles
  • Be creative in bringing ideas and inspiring the team
  • Adapt to different visual styles and storytelling genres
present
Chicago, IL
2D & 3D Artist
Chicago, IL
Hamill, Crona and Hirthe
present
Chicago, IL
2D & 3D Artist
present
  • Provide accurate time estimates for tasks and meet production deadlines
  • Excellent work ethic with diligence in time keeping and focused attention to detail
  • Create in-game 2D assets, following the art style and technical constraints
  • Illustrate and develop concepts (sketch, drawing, etc.) to support production
  • Interpret concept art, understand art direction and work within the overall game style
  • A passion for gaming and for making games, playing current titles and keeping abreast of industry trends
  • Expert knowledge of Photoshop
Education Education
Bachelor’s Degree in Fine Arts
Bachelor’s Degree in Fine Arts
Northern Illinois University
Bachelor’s Degree in Fine Arts
Skills Skills
  • 2D skills — Adobe Photoshop proficient (ability to create tillable and specific textures)
  • Good notion of proportions and a good eye for the detail
  • Ability to work under pressure and balance deadlines and resources with the style and quality
  • Basic gameplay and level design knowledge
  • Self-motivation, good communications skills, and a great team-player attitude
  • Knowledge on new texturing and material creation tools such as Quixel Suite or Substance package will be highly valued
  • Good drawing skills. Excellent eye for color, shape and composition
  • Strong skills in 3DS Max, proficient with Photoshop
  • Excellent experience with Graphics applications especially Adobe Photoshop and Illustrator
  • Ability to take direction well
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15 3D Artist resume templates

1

3D Artist Resume Examples & Samples

  • Create 3D assets that adhere to the art direction and style established for the project
  • While communicating mood, emphasis, insight, viewpoint, and similar visual impressions
  • Create high-quality artwork within memory and frame-rate budgets
  • Work closely with the Art Management, Concept Artists, and Designers to implement the visual designs created for the game
  • 2-5 years experience creating high quality game ready 3D assets in the video games industry
  • Demonstrate a broad range of superior modeling abilities including the mastery of high-poly modeling, low-poly modeling, lighting, and the creation and application of textures and UV’s with Maya/3ds Max, Z-Brush/Mudbox, Photoshop or equivalent software
  • Experience with various 3D game pipelines, especially with Unity
  • Experience creating handpainted environmental textures
  • Strong portfolio showcasing your most recent work
  • Ability to work well under pressure and adhere to tight deadlines while following guidelines, processes, and schedules
  • Possess the ability to quickly learn and adapt to art and production pipelines
  • Self-motivated individual with a willingness to continue learning
  • Strong communicator who loves the iterative and creative process
  • Ability to receive constructive feedback from management, peers, and other creative sources
  • Conceptualize and create game level terrain, models, collision geometry, and textures which meet the aesthetic, creative and technical quality standards of the product
  • Collaborate openly in critique and design review lending an artistic eye to overall product quality
  • Maintain a strong knowledge of trending production techniques and the capabilities/limitations of these techniques as they relate to project objectives
  • Willingly share expertise with peers
  • Animation experience in 3ds Max
  • Expert level knowledge of Unity
  • Experience with mobile game development
  • Familiarity with Scrum/Agile development
  • Bachelor's Degree or equivalent work experience
2

3D Artist Resume Examples & Samples

  • Creating of high quality AAA game assets
  • Working closely with concept artists to realize a believable and breathtaking ingame world
  • Designing, prototyping and creating of buildings, vehicles and landscape objects
  • Contributing to the development of new cutting edge shader solutions
  • Adjusting shader settings and asset attributes within the game engine
  • At least 2 years’ experience in 3D operation (within the gaming industry is an advantage)
  • Experience in creating 3d models and textures of buildings, vehicles and landscape objects
  • Outstanding knowledge of Photoshop and 3ds Max
  • Very strong creativity and an excellent eye for details
  • Very strong technical understanding
  • Strong texturing skills
  • Ability to deliver high- and low poly assets
  • Ability to get the best results using normal maps and material usage
  • Experience with mudbox or zbrush is a plus
  • Good knowledge of the English language
3

3D Artist Resume Examples & Samples

  • Proficiency in Autodesk® 3ds Max®, Pixologic® ZBrush® and Adobe® Photoshop®
  • Ability to digitally sculpt/model and texture both high and low polygon models
  • Good knowledge of ambient, normal and cavity map generation
  • Good knowledge of UV layout, texturing & shading
  • Ability to construct and elaborate on characters based on key reference or concepts
  • Experience with managing polygon count and texture budgets
  • Written and oral English
  • Previous experience as 3D Artist in the videogame industry
  • Ability to manage SFX and lighting
  • Ability to create concept art
  • Passion and enthusiasm for videogames
  • Knowledge of Italian and French
4

3D Artist Resume Examples & Samples

  • A minimum of 3 years’ experience in game development modeling, and texturing 3D assets using 3DS Max and Photoshop (or equivalent 3D and 2D programs)
  • An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
  • Superior eye for light, shade, color, and detail in creating texture maps of different material types
  • Understanding of the Warcraft visual style, and a passion to push it to the next level
  • Self-motivation, good communications skills, and a great team-player attitude
  • A passion for video games
  • Have shipped AAA PC, or console titles, as a 3D environment or character artist
5

3D Artist Internship, Disney Interactive Resume Examples & Samples

  • Work with mentors to create characters and environment low-poly models
  • UV Unwrapping and texturing of assets that will be used in game
  • Help with asset delivery and implementation
  • Specific college training in 3D Modeling and texturing for buildings and environments
  • Demonstrated computer proficiency with Photoshop
  • Demonstrated computer proficiency with 3D Software including Maya, 3DS Max, ZBrush, Mudbox or equivalent software
  • Experience and knowledge of Macintosh computers
  • Excellent attention to detail
  • Strong communication skills-written and verbal
  • Ability to work with timelines, handle multiple tasks and maximize productivity
  • Ability to work within a team environment
  • Proactive, sense of initiative, self-motivated
  • Familiarity with the Star Wars and its visual characteristics
  • Advanced skill in 3D modeling with buildings
  • Familiarity with 3D modeling with characters
  • Familiarity with Scrum/Agile development
6

3D Artist Resume Examples & Samples

  • Ensure all models/assets created (shape, color, shading) reach required quality level
  • Cooperate with other artists and being part of a multidisciplinary team
  • Optimize use of the 3D software and meet constraints based on project needs
  • You are autonomous and tackle problems as you see them arise
  • BA in art media, graphic design or equivalent relevant experience
  • 2+ years of experience in game development: modeling, rigging, texturing and rendering using 3DS Max/Blender, Unity3D and
  • Photoshop (or equivalent 3D and 2D programs)
  • Good knowledge creating low and high-poly 3D characters and objects
  • Advanced skills in creating texture maps (light, shade, color, and details)
  • Good understanding of human and animal anatomy with a keen eye towards form, shape, structure, and silhouette in regards to modeling
  • Basic hand drawing and sketching skills
  • Versatile and prepared to tackle many different kinds of tasks, ranging from creative challenges to mass production
  • Self-motivation, good communication and organization skills, team spirit, problem solving skills and proactivity
  • Positive attitude with the ability to receive and provide objective feedback
  • Ability to multi-task and to adapt easily to change
  • Work permit for Spain is a must
  • Animation skills (2D/3D). Knowledge and experience of Blender, Unity, particle effects creation programs (e.g. combustion, particle
7

3D Artist Resume Examples & Samples

  • Modeling 3D environments optimized for mobile devices
  • Creating textures in different resolutions for specific devices
  • Follow directive, art work and concept art provided
  • Apply and maintain a consistent art style throughout the assets of the entire project
  • Adapting to various game styles (realistic, cartoon, pixel, etc.)
  • Communicate in technical manner for programmer implementation of assets, shaders and elements
  • Work with the Programming Team to ensure the implementation matching the intention
  • Mobile game working experience
  • Strong skills in 3DS Max, proficient with Photoshop
  • Good drawing skills. Excellent eye for color, shape and composition
  • Understanding of the game development process
  • Knowledge of mobile art techniques for advanced optimization
  • Passion for the industry and an understanding of market trends and styles
  • Ability to work well with a team, but also organized and independent
  • Ability to understand technical implementations and limitations
  • Being capable of self-management, accurately estimating time to complete tasks, giving realistic, achievable timescales and managing priorities to meet deadlines
8

3D Artist Resume Examples & Samples

  • Increase fidelity of existing in game assets in preparation for final renders
  • Light scenes, apply textures and pose models (environment, props and characters) in preparation for final renders
  • Render final scenes to be used in various promotional materials
  • Participate in streamlining our production pipeline
  • Deliver feedback to outsourcing partners
  • Work with stakeholders to deliver the highest quality promotional assets
  • Excellent Maya or similar 3D modeling software experience required
  • Superior eye for lighting, color and detail
  • Experience with lighting, rendering, posing, modeling and texturing of 3D assets
  • Ability to work within memory and performance constraints while maintaining high visual quality
  • Self-motivation and the ability to collaborate effectively within a team
  • Strong planning and prioritization skills
  • Previous game production experience preferred
  • Some experience with unity or similar game engines nice to have
9

3D Artist Resume Examples & Samples

  • Render assets from files created by game teams to be used for game marketing materials
  • Create high quality 3D models from photos and real-world objects
  • Develop high poly sculps and textures for 3D arts
  • Actively participate in technical and aesthetic problem solving discussions
  • Be able to create simple animations based on 3D renders created
  • Work collaboratively with managers, designers and copywriters within the Creative team. Plus work with cross-department team members to achieve project goals. MUST be a team player
  • Be able to absorb and give constructive feedback in a positive manner
  • 6+ years experience as a 3D Artist
  • Solid communication skills - Must be able to communicate ideas both visually and verbally
  • Capable of managing multiple projects within tight deadlines
  • Self-motivated and able to work independently, with good time management skills and a strong work ethic
  • Must be comfortable making changes to work based upon feedback
  • Advanced skills in Maya 3D and Zbrush
  • Advanced skills in Adobe programs including Photoshop, Illustrator, and InDesign
  • A diverse portfolio for a variety of platforms is preferred (mobile, iOS, web/interactive, print)
  • Experienced working with mobile game assets as it relates to 3D renders
  • Agency experience is considered a plus
10

3D Artist Resume Examples & Samples

  • Creating compelling 3D models, hand painted textures and set pieces, for use as in game assets
  • Work closely with the senior art team and the concept team to ensure consistency between the concept and final 3D assets
  • Participate in the constant improvement of asset production methods and techniques
  • Maintain a high level of quality while working with design constraints and balancing performance issues
11

3D Artist Resume Examples & Samples

  • Construction of games assets, including creation of terrain, environments, props, and models
  • Unwrapping and hand painting textures
  • Preparing assets and creating a compelling scene which brings the concept work to life
  • Working closely with the Art Director to maintain art style and cohesive look and feel throughout the game
  • Maintaining a consistent quality of work while staying on schedule
12

3D Artist Resume Examples & Samples

  • 3-6 months period for internship, long term contract will be arranged depending on the individuals
  • Medium English level
13

3D Artist Resume Examples & Samples

  • Experience developing particle systems and geometry based visual effects
  • Strong Photoshop skills for creating effect textures for use with particle systems / animated geometry
  • Self-driven, passionate, creative problem solver, and a great team first attitude
  • Understanding of Blizzard Entertainment’s visual style, and the desire to push it to the next level
  • Resume
  • Demo Reel demonstrating excellent 3D animation skills
  • Cover Letter
  • Only submittals with all three will be considered
14

3D Artist Resume Examples & Samples

  • Create 3D models and textures, according the artistic direction
  • Process images and textures in Photoshop and other Programs
  • Integration of assets into the game engine
  • Support the team and him-/ herself in optimizing the production pipeline
  • Bring in ideas, designing assets and characters
  • Create visual effects
  • Good traditional illustration and coloring skills
  • Very good skills in Zbrush, Photoshop, Maya or 3DS Max
  • Solid experience with creating optimized high- and lowrez textures and meshes
  • Knowledge in creating textures for PBR via Substance and/or Quixel is a plus
  • Being able to closely adapt stylistic guidelines
  • Feeling affinity to scifi- and fantasy movies / games is a plus
  • Being used to work on tasks autonomously and to deliver results in time
  • Preferably a few years of experience in the industry
  • Very good communication and team skills
  • Fluent in English, both verbally and written
15

3D Artist Resume Examples & Samples

  • Produce high quality artwork in a fast-paced and fluid high-volume production environment
  • Internalize team "best practices"; assist in training new team members, outside agencies, and global partners
  • Ability to troubleshoot & execute broad range of 3d software tasks primarily on camera setup, lighting, & rendering. Experience with modeling, texture/shading, and uv layout a plus
  • Minimum 2 years production experience in vfx/film, games, or marketing
  • Ability to troubleshoot & execute broad range of 3d software tasks including modeling, uv layout, texturing, lighting, & rendering
  • Thorough knowledge of Maya (preferred), Cinema 4D, or similar 3D software. Experience with V-Ray a plus
  • Skilled and experienced in compositing render layers in post utilizing Adobe Photoshop
  • Strong sense of composition, light, and color
  • Possess strong technical skills and ability to learn new software/techniques quickly
  • Ability to thrive as a member of our team
  • Strong ability to multi-task, organize, and problem-solve while keeping a calm demeanor under tight deadlines
  • Excellent communication skills and attention to detail
  • Exceptional organizational and analytical skills
  • Detail oriented and focused on continual process improvement; must have a strong desire to learn from other members of the team, and to share knowledge and discoveries
16

3D Artist Resume Examples & Samples

  • Work in the product visualization process by preparing 3D Apparel, Footwear and Accessories & Gear Data
  • Create virtual models and articles in relevant 3D software applications based on article description and design layouts
  • Refine 2D and 3D Data to be visualized with RTT DeltaGen and Adobe Scene7
  • Create layer based rendering for optimal use in the mi adidas application
  • Assemble layers in Scene7 Authoring and publish assets for the mi adidas configurator
  • Manage and track visualisation projects in a self-responsible manner
  • Check data quality all along the virtual creation process and support all required steps for data improvements
  • Create the required data libraries for digital materials that are needed for virtual product creation
  • Support the Technical Consultant in regards to process optimization and documentation of all new processes
  • Create promotional content files for mi adidas business and support cross category go-to-market virtual sell-in tools as needed
  • Project Management mi adidas
  • Marketing
  • Design
  • Sourcing
  • Excellent 2D, 3D Software Application experience like Rhino, Maya, RTT DeltaGen
  • Excellent experience with Graphics applications especially Adobe Photoshop and Illustrator
  • XML coding abilities
  • Fluent in English, German or other second language an advantage
  • At least 2 years of experience in product visualization
  • Education in all fields of Media Creation
  • Passion for adidas and it´s mission
  • Passion for sports and fashion
17

3D Artist Resume Examples & Samples

  • 2+ years of experience in game development: modeling, rigging, texturing and rendering using 3DS Max/Blender, Unity3D and Photoshop (or equivalent 3D and 2D programs)
  • Animation skills (2D/3D). Knowledge and experience of Blender, Unity, particle effects creation programs (e.g. combustion, particle illusion, Fork) and motion graphics programs (eg After Effects)
  • Fluent spoken and written English
  • Passion for games and some knowledge of the gaming industry
18

3D Artist Resume Examples & Samples

  • Learn and respect the artistic direction established (references, documents etc)
  • Determine the objects and environments required, and adjust the work according to the story and gameplay (Game design documents)
  • Plan, with your immediate supervisor, the objects and environment to be created
  • Create objects and environments by choosing the quality to achieve vs the importance in the game and technical constraints
  • Have the objects and environments validated by the Lead Artist or Art Director
  • Verify the quality of objects and environments once imported into the game, and make improvements when necessary
  • Correct the bugs identified by the testers
  • Any other ad-hoc duties, if necessary
19

3D Artist Resume Examples & Samples

  • A minimum of 2 years’ experience in game development modeling, and texturing 3D assets using 3DS Max, and Photoshop (or equivalent 3D and 2D programs)
  • Understanding of Blizzard Entertainment's visual style, and a passion to push it to the next level
  • Portfolio, and / or reel demonstrating relevant artistic skills required
  • Cover Letter which should include
20

3D Artist Resume Examples & Samples

  • Create recruiting strategy for business support clients including needs product development, product management and analysis
  • Provide consultative guidance to hiring managers related to recruiting process
  • Source, interview and present qualified candidates to hiring managers and solicit feedback on candidates to refine recruiting strategy as applicable
  • Proactively share innovative solutions to add value, anticipate needs, and streamline process for the client
  • Demonstrate expert level of understanding of the line of business recruiting needs by participating in client meetings, being aware of changes within the business, acting as a subject matter expert for areas of recruiting responsibility as well as managing hiring manager/candidate expectations
  • Provide candidates with frequent & timely communication throughout recruitment process, share manager feedback and appropriately disposition all candidates
  • Educate candidates on the career growth potential, benefits, compensation philosophy and many advantages of working for JPMC, selling both the firm and the opportunity
  • Conduct appropriate compensation conversations with both hiring managers, human resources, compensation and candidates to ensure closure of offers
  • Understand, execute and comply with all candidate management responsibilities including, but not limited to, HireVue implementation, response to internal and external candidates, handling referred candidates, managing affirmative action requests and compliance measures including 1 to 1 hiring
  • Understand diversity goals for respective LOB, provide education to hiring manager and ensure diverse candidate slates
  • Provide meaningful market data in support of client needs
  • Establish a rapport and partner with the appropriate stakeholders for candidate development and offers
  • 4-6 years experience with full life cycle recruiting in a fast paced corporate environment or agency recruiting firm focused on financial services
  • Superior multitasking, project management and presentation skills coupled with business acumen
  • Experience sourcing and securing diverse candidate slates at Associate, VP and Executive Director levels based on specific business needs
  • Experience with complex compensation packages and negotiations
  • Innovative, creative and results-oriented
  • Ability to work independently in a dynamic environment of change, challenge and multiple deadlines and priorities
  • Strong ability to consistently prioritize and re-prioritize
  • Demonstrated experiencing understanding and adhering to company offer and candidate management guidelines
  • Experience working with an applicant tracking system, Taleo preferred
21

3D Artist Resume Examples & Samples

  • Ability to take creative direction and turn it into 3D art within the defined visual style for a variety of experiences, and consistently deliver high quality visuals
  • Independently ideate, innovate, and iterate and think outside the box
  • Work with team to define and meet key milestones as well as create task lists and work estimates
  • Be a positive and creative force in the team
  • Responsible for working with and seeking feedback from peers and leads
  • A degree or diploma in Graphic Design, Interaction Design, Visual Design or related degree
  • 5+ years as 3D Artist or equivalent experience
  • Comfortable with a broad range of styles from photorealistic to highly stylized
  • Proficient with various professional software packages for creating 3D Art: 3DS Max, Maya, Zbrush, Photoshop, Illustrator, etc
  • Strong foundation of art skills: design, typography, color theory, composition
  • Passion for art, innovation, technology, and creating amazing user experiences that our consumers love
  • High capacity to learn new tools and processes
  • Agile, flexible, and comfortable dealing with ambiguity
  • Strong leadership and interpersonal abilities
  • Excellent communication, time-management, and organizational skills
  • Must be a true collaborator and partner who is able to work well with developers, designers, and artists
  • Must be self-motivated; able to both partner effectively with others while also making smart, strategic decisions and working independently
  • Task driven, proactive, and works well under deadline pressure
  • All candidates must deliver a full resume with samples to be considered for this position; portfolio review required
22

3D Artist Resume Examples & Samples

  • Partner with the other content team members to deliver high-bar VR experiences and content across varied platforms (PC and mobile)
  • Assist in creating high quality 3D and 2D art content for internal projects and prototypes
  • 4+ years of experience shipping AAA games
  • Industry-leading understanding of next-gen content creation
  • Strong portfolio demonstrating acumen in 3D, realtime, and 2D concept
  • Ability to execute on quality VR artwork and experiences independently
  • Experience with Unity 3D and/or Unreal game engines
  • Experience designing levels a plus
  • Experience creating mobile optimized art a plus
  • Strong communication skills
23

3D Artist Hololens Resume Examples & Samples

  • Create high-quality artwork within technical budgets and aggressive deadlines
  • Adapt to different visual styles and storytelling genres
  • Be creative in bringing ideas and inspiring the team
  • Create optimized high-quality organic and hard surface low and high poly 3D models in diverse styles for real-time rendering within the technical restrictions of the hardware
  • Create 2D textures from hand and from captured images for real-time rendering in diverse styles
  • Iterate in low fidelity to arrive at the best possible design-then execute at high fidelity to create and deliver shipping quality visuals and content
  • Collaborate in making art and experience prototypes with cross discipline peers
  • Take ownership of vision and work through completion; seek out and implement feedback to constantly improve and refine content
24

3D Artist Resume Examples & Samples

  • 3D modeling assets including but not limited to creation of terrain, environments, props and the reproduction of real world items
  • Able to work closely with the studios art director and lead artist to maintain a coherent vision of the games look and feel
  • Passion for the creation of visually stunning 3D environments and props whether Realistic or stylized
  • Able to take his or her tasks all the way from concept to block out to grey box to final asset
  • Must be able to work quickly and efficiently under pressure
  • Maintain a high level of quality while working within design constraints and balancing performance issues
  • Help to establish benchmark and prototype levels
  • Must have a minimum of 3-5 years’ experience creating 3D game environments and props
  • Excellent knowledge of 3ds Max, Maya or equivalent package
  • Excellent knowledge of Adobe Photoshop
  • Highly proficient in 3D modeling making use of both high and low poly techniques
  • Great knowledge of unwrapping and how to maximize the use of uv space
  • Strong technical Knowledge of scene Lighting and environment optimization
  • Proven ability to create both stylized and realistic textures (Diffuse Spec and Bump)
  • A great eye for composition and detail
  • Zbrush experience in creating high definition Assets advantageous
  • Substance Designer/ Painter experience advantageous
  • Knowledge of PBR work flow advantageous
  • Traditional art background advantageous
  • Experience working within the unity game engine or equivalent package desirable
  • Mobile development advantageous
  • Experience as a character artist Desirable
  • Competitive salary scale
  • Additional paid time off over the Christmas holidays
  • Affordable Gym membership
  • Comprehensive benefit package including medical, dental, and vision care
  • Flexible Work Hours to provide a healthy work/life balance
  • Summer months bring ‘Summer Fridays&#8217
  • And an international and diverse team
25

3D Artist Resume Examples & Samples

  • At least 2 years of experience in 3D operation (within the gaming industry is an advantage)
  • High experience in the normal map baking process and the usage of PBR materials
  • Very strong artistic skills and strong technical understanding
  • A good knowledge of German and English, both spoken and written
26

3D Artist Resume Examples & Samples

  • Model and texture high-quality assets, high-poly and low-poly versions
  • Deliver high-quality art assets and ensure their efficient integration in the game
  • Suggest new ideas for artistic and graphic references for the project, and participate in the project’s artistic direction
  • 2 to 4 years of experience in a 3D Artist role in the videogames industry or TV/film
  • Strong modelling, UVing and texturing skills required
  • Ability to work on different styles
  • Knowledge on maps creation (normal map, height map, ambient occlusion,
  • Must be creative, detail oriented and able to handle multiple projects under pressure
  • Passion for videogames and extensive knowledge of different game genres across all platforms
  • Self-motivated and proactive
  • Positive attitude and a genuine team player
  • Ability to take direction well
  • Share knowledge and open to learn from others
  • Bilingual Spanish-English preferred, French is a plus
27

3D Artist Resume Examples & Samples

  • Exceptional graphic design skills, with a strong focus on typography and layout
  • Expert Knowledge of Photoshop, Illustrator, and other image optimizing applications
  • Demonstrated ability to create innovative conceptual designs along with enough flexibility to adapt to existing branding
  • Prior experience in a time sensitive production environment.Clear and concise written and verbal communication skills
  • Experience in 3D computer software is a plus
  • Bachelor's degree in BS/BA Graphic Design or Visual Communications or equivalent work experience. Expert Knowledge of Adobe Creative Suite with focus on page layout applications
28

3D Artist Resume Examples & Samples

  • Working with Art Director and Art Lead to create assets, receive feedback, and iterate on work
  • Working with designers to discuss design goals through constant collaboration
  • Playing and building in Minecraft
  • 3 years of extensive Minecraft playing experience
  • Experience making Minecraft Mods. Resource packs both 2D and 3D
  • Creating Player Skins
  • Creating World and Mob Textures
  • Experience in Maya
  • Experience in Photoshop
  • Experience rendering in Mental ray
  • Experience working in a small team
  • At least 2 years of game development experience
  • Creating high and low polygon models
  • Creating high and low resolution texture maps
  • Lighting and rendering Scenes
  • Shipped 2 titles on various platforms
  • Experience creating Maya animations
  • Examples of Minecraft creations
  • Examples of 3D objects and texture work
  • Examples of 2D art - Examples of Renderings using Mental Ray or equivalent advanced renderer
29

3D Artist Resume Examples & Samples

  • Minimum 2 years of relevant work experience
  • Demonstrate solid experience in 3D modeling and texture creation for games
  • Expert knowledge in software such as Maya and Photoshop; bonus point is given for experience in Zbrush and substance
  • Experience in Unity
  • Understands game production design process and methodology
  • Ability to work under pressure and balance the impacts of deadlines and resources with the style and quality
  • Outstanding written and oral communication skills
  • Strong passion for gaming and proven track record of being an excellent team player
  • A desire to grow your skills and experience
  • A terrific sense of humor
30

3D Artist Resume Examples & Samples

  • Creating high quality art work for assigned games that inspires gaming experiences for players
  • Designing and creating digital art assets for assigned aspects of games
  • Specialized in Vehicles / Automobile part modelling and texturing
  • Integrating art assets into technical engine and incorporates assets into production process
  • Expert in Hard Surface Modelling
  • Ability to create High/low poly models as per specifications
  • Knowledge of a PBR based shader workflow
  • Strive to implement new techniques that increase art quality and efficiency across disciplines
  • Deep understanding and love of car culture
  • Knowledge in Unity engine is an advantage
  • Should have 3 to 5 years of experience in creating digital arts assets for computer-based games
  • Bachelor’s degree in any discipline, a degree in Fine Arts in an added advantage
31

3D Artist / Character Artist Resume Examples & Samples

  • You will create 3D models of human characters, outfits and gear
  • You will be use the 3D package of your choice and additional sculpting and texturing tools
  • You will take concepts provided by the concept artists, and interpret them into 3D
  • Ability to read concept designs and to filter or fill in missing information is part of your job
  • You will integrate and occasionally troubleshoot assets in our game engine
  • You will work on location in our Helsinki (Finland) office
  • Lots of challenges, opportunities to develop yourself and fun times
  • An open, international and massively friendly work environment full of ambitious and skilled people who love what they do and do what they love
  • Competitive compensation and benefits
  • You have previous experience in game development environment
  • You have good understanding of anatomy and expressiveness of characters
  • You have 3+ years of experience in creating game art
  • You have experience in creating high quality 3D models and a portfolio that shows it
  • You have solid knowledge of hires to in-game workflows including temporary PBR and Substance Painter workflows
  • You have professional level skills in industry standard 3D software and sculpting tools
  • You are dependable
  • You have an eye for detail and a passion for design, creativity and quality
  • You love what you do!
32

3D Artist Resume Examples & Samples

  • Create high-quality 3D art assets in a variety of styles and levels of fidelity
  • Maintaining cohesive vision of content through regular interaction with Art Director and other project leads
  • Capably and consistently meet project deadlines set by project leads
  • Collaborate with other art and design team members
  • 2+ years of experience with internal game development processes, from design methodology to craftsmanship and production
  • 3+ years in a senior art position
  • 1+ years of experience in modern 3D/2D art techniques and software packages
  • Strong understanding of lighting, texture, color, form and composition
  • Understands and can work within various styles
  • Maintain a highly-positive, dedicated work ethic
  • Capable problem solver who is not afraid of big challenges
  • Organized with good time management
  • Self-motivated and able to identify and meet goals
  • Excellent communication and presentation skills, both verbal and written
  • Understands how to strategize an asset(s) for efficient content development and on-device performance
  • Experience with the Unity Engine a plus
33

3D Artist Resume Examples & Samples

  • Generates 2D and 3 D drawings for ClosetMaid product families in a scene (rooms, closet etc)
  • Develop a working knowledge of all ClosetMaid products in order to develop digital photos displaying accurate usage of the products
  • Work closely with other Emerson-ClosetMaid Engineering, Marketing and Product Management functions to gather appropriate information when needed
  • Work closely with ClosetMaid eMarketing Project Coordinator and VP for eCommerce Marketing as needed to communicate status of images; turnaround times and clarify any questions or information as needed to complete the task at hand
  • Assist in developing and maintaining the SOP’s for producing images for the website in coordination with the eMarketing Project Coordinator. Maintain set standards such as dimensions of each digital asset, type of files, colors etc
  • Suggest improvements to the developments of the digital assets as experience increases in order to create processes that are efficient and effective
  • Support in the creation of the planogram and line review mock ups as needed
  • Provides design layout using ClosetMaid Design Tool as required by POC or Team Lead
  • Serves as back up support for Retail designing in times when Digital rendering project is slow
  • Updates the Product models Library on a regular basis especially on release of new products
  • Conduct Training & refresher course for rendering back-up support
  • Other duties as assigned
  • Actively coordinates with the different ClosetMaid departments depending on what report/project is worked on and proactively makes recommendations and presentations of analysis results
  • Supports implementation of projects to improve processes, efficiency and outputs
  • Ensures timely and accurate completion of Marketing Projects assigned in Manila
  • Other duties that may be assigned as necessary
  • Open to Vocational Degree holders with skills in AutoCAD
  • Ability to learn and design with ClosetMaid design tools
  • Proficient in English – appropriate accent and pronunciation of words, speech techniques, vocabulary and grammar
  • Creative design ability; able to provide visual options when requested
  • Able to understand the consumer experience and propose standard website principals to provide the best consumer experience when applicable
  • Solid work ethic in terms of having a sense of urgency, ownership of projects, solid attendance and tardiness track record
  • Professional and customer-driven values
  • Some customer service and phone handling skills
  • Relevant design experience is an advantage
  • Graduate of Architecture or Interior Design is an advantage, or Degree from 4-year college with proven academic success
34

3D Artist Resume Examples & Samples

  • Creating high and low polygon models - Creating high and low resolution texture maps
  • Examples of 2D art
  • Examples of Renderings using Mental Ray or equivalent advanced renderer
  • Animation examples
  • Files for resource packs created for Minecraft
  • Examples of Pixel art
  • Examples of UI work
35

3D Artist Resume Examples & Samples

  • Identify efficient VFX authoring workflows, working with Engine and Tech Art teams to implement
  • Author stunning new particle effects using our proprietary system
  • Use a node-based system to author materials to enhance particle visuals
  • Use our car and environment authoring tools to place VFX systems into content packages
  • Ensure that our VFX systems operate at or under our performance budget
  • Purely a particle artist - making smoke rain and sparks - fire
  • Someone with a higher level experience than in the past
  • For the last 3 games they been working a system and they need a bump up in quality - adding flying birds - smoke - flame - explosions - water droplets
  • Interacting with 5-10 people regularly mainly on the art side, and on the engine team, and the tech art team for materials and shaders and working with art lead level for approval and buy off
  • Possibility to extend past the 6 months to 12 or 18, but will depend on candidate's performance. No FTE opportunities anticipated at this time
  • BS/BA degree in Computer Science, Graphic Arts, Art or a related field is preferred
  • Experience authoring VFX on one or more AAA titles
  • Proven ability to take art direction and enhance visuals
  • Strong knowledge of one or more major 3D animation packages, 3D Studio Max preferred
  • Experience with next-generation content creation techniques
  • Experience crafting high-fidelity VFX with limited performance budget
  • Excellent communication skills
  • Work well under deadlines and multi-tasks
  • Open to more junior if they have 1 AAA title
36

3D Artist Resume Examples & Samples

  • Creation and optimization of 3D character models
  • Preparation of 3D models for animation
  • Work in a team for Agile methodologies
  • Strong skills in Maya
  • Photoshop experience
  • High-Poly/Low-Poly modeling
  • UV Mapping
  • Texture Baking/Texturing
  • Work experience with Unity 3D
  • English of Intermediate (B1) and higher level
  • Sociability, desire for self-development
37

3D Artist Resume Examples & Samples

  • Experience in working on AAA games
  • Good knowledge of one or more 3D packages (Softimage, IXSI, 3DS Max, Maya, Lightwave etc)
  • Good knowledge of Photoshop
  • Good knowledge of the technical constraints linked to real time, 3D engines and level editors
  • Expert on UV, Zbrush
  • Experience working on realistic environment setting
  • Ability to accept criticism, with good artistic sense and traditional art background
  • Creative, with an eye for details
  • Good communication and interpersonal skills
38

3D Artist Resume Examples & Samples

  • Ability to take creative direction and manipulate 3D art provided by clients to fit within the defined visual style for a variety of experiences, and consistently deliver high quality visuals
  • Optimize art to run efficiently within the Unity engine while maintaining high quality standards
  • 3+ years working full time as 3D Artist
  • Proficient with various professional software packages for creating 3D Art: 3DS Max, Maya, ZBrush, Photoshop, Illustrator, etc
  • Agile, flexible, and comfortable dealing with the ambiguity of V1 and incubation work
  • Experience working with Shotgun and/or Perforce as part of your production pipeline is a plus
39

3D Artist Intern Resume Examples & Samples

  • Your CV
  • A cover letter telling us why you’re interested and why you would be a good fit for the role
  • A single jpeg image of your best work included in your application email. The image should contain your name and contact details and the files size should be less than 1mb
  • A link to you online portfolio, we want to see your best work so far
40

3D Artist Resume Examples & Samples

  • 3D Artists will take part in the production of the games by creating, adapting or implementing all the essential 3D Environment elements for the success of the game
  • Has experience working on realistic environment setting
  • Has the ability to accept criticism with good artistic sense and traditional art background
  • Good knowledge of one or more 3D packages (Softimage, IXSI, 3DS Max, Maya, Lightwave, etc.)
  • Good interpersonal and communication skills in english
  • Strong ability to learn and adapt new processes and pipelines
  • Excellent collaborative spirit within a team environment
  • Creative and resourceful in problem solving
  • Passionate about art and games, and eager to grow
41

3D Artist Resume Examples & Samples

  • Create assets and textures in line with the project’s artistic and technical direction (references, documents, etc.)
  • Integrate assets and textures produced in the game engine
  • Verify the quality of his work once imported into the game, and make improvements when necessary
  • Able to communicate with the level designers and modify the objects to their requirements
  • Use specific project tools in order to achieve best results and meet deadlines
  • Efficiently uses the texture space and takes into consideration the pixel ratio
  • Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents)
  • Able to fast learn technical constraints of platforms, engines and software
  • Understand and apply graphic principles
  • Use artistic references to improve visuals
  • Able to take a painted concept and turn it into realistic 3D model
  • Able to micro plan and time estimate his work
  • Minimum 3+ years' experience in 3D modelling (low poly, high poly, normal map extraction) 3D Studio Max
  • Experience in creating PBR materials
  • 2D skills — Adobe Photoshop proficient (ability to create tillable and specific textures)
  • Good notion of proportions and a good eye for the detail
  • Interior and hard surface Modelling and Texturing is a plus
  • Rigging and Animation is a plus
  • Knowledge of Z brush is considered a plus
  • Understanding of real time computing constraints is a plus
  • Good level of spoken English
  • Ability to accept feedback and adapt to change
  • Sense of initiative
  • Good interpersonal and communication skills
  • Ability to work as part of a team
  • Originality and resourcefulness in problem solving
  • Basic gameplay and level design knowledge
42

3D Artist Resume Examples & Samples

  • Rigging of models
  • Ability to render and/or digitally paint 3D models
  • Experience with other 3D modeling and CAD software programs outside of Maya and ZBrush
  • Knowledge and experience with using desktop 3D printers
  • Zbrush, Maya, Photoshop (file formats, etc….)
  • Models created should have multiple sub-divisions and the ability to go from low res version to a high res version
  • Models can consist of separate meshes
  • Following precise naming convention outline. Name each mesh appropriately
  • Each mesh should be water tight, meaning it completely encloses a volume without any gaps or holes
  • Ability and understanding of keying and boolean objects
  • Creating an object and ability to engineer and separate components/geometry so that can be 3D printed separately and key/fit together
  • 3-5 Years Experience
  • Bachelors Degree or relevant years of experience required
43

3D Artist Resume Examples & Samples

  • As a 3D artist/modeler the qualified candidate will be well versed in organic and hard surface sculpting in Zbrush and Maya
  • As part of the everyday workflow, the candidate will be required to work with either detailed or loose design briefs. This includes the ability to accurately translate 2D artwork into 3D
  • Candidate will need to be a self-starter and will typically work on multiple projects at any given time within a fast-paced environment, and the ability to make necessary adjustments quickly while complying with art direction
  • Monitor and report workflow progress, keeping pace with delivery schedule requirements for each project. This includes providing regular progress shots
  • Flexibility with working on different types of projects ranging from creating new geometry to processing scan data
  • Candidate should be proactive and solution driven
  • Experienced in Zbrush and Maya programs
  • Experience working with Adobe Photoshop
  • Exhibit a portfolio with samples of previous 3D modeling projects
44

3D Artist Resume Examples & Samples

  • Understanding of 3D print basics and creating water tight geometry
  • Ability to work independently and achieve results without a lot of supervision
  • Communicate effectively with a variety of team players
  • Organizational skills
45

3D Artist Intern Resume Examples & Samples

  • With guidance, produce artwork complimentary to the art direction, maintaining a consistent feel across all artistic elements in the project
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of work
  • Track and update the progress of day to day tasks using the designated tracking tools
  • Gather research and reference material and present designs and progress in visual and written form
  • Develop an understanding of best practices, production pipelines and workflows
  • Implement and incorporate feedback from Art Director and Leads into work
  • Use game design documents to develop an understanding of the environments, objectives, atmospheres, story and style to create game levels an assets
  • Integrate the produced elements, objects and textures into the project
  • Conduct any relevant ad-hoc work when required
  • Good interpersonal and communication skills
  • Good knowledge of modeling techniques to create graphic assets expected on the project
  • An eye for graphics and love of details
  • Good knowledge of level editors
  • Familiarity with data management software such as Perforce
  • Knowledge of the video game industry and awareness of typical video game development processes
  • Ability to accept feedback and adapt to change
  • Sense of initiative
  • Originality and resourcefulness in problem solving
  • Knowledge of visual story telling
  • Up-to-date knowledge on current trends in visual communication
  • Proficiency in scripting languages (e.g. ActionScript, Python etc.) is desirable
  • Basic gameplay and level design knowledge
  • Knowledge of optimisation techniques (e.g. 3DS Max)
  • A passion for creating both manmade and natural game art assets
  • A working knowledge of standard industry game engines, design toolsets and production pipelines (Scaleform, Unity and/or Unreal) is desirable
  • Bachelor’s degree in Graphic Design, Art or other relevant subject 2:1 or above
  • Experience working in 3DS Max is desirable
  • Experience working in Adobe Photoshop
46

3D Artist Intern Resume Examples & Samples

  • Work with a wide range of VFX elements including modeling, texturing, animation, lighting, etc
  • Collaborate with VFX Supervisors and Production teams to accomplish the required creative tasks
  • Adapt quickly to changing ideas and directions
47

3D Artist Resume Examples & Samples

  • You've spent 5+ years as a hands-on 3D Artist, working on Characters, Objects and Environments
  • You have knowledge in one or more domains: visual effects, game development, mixed or virtual reality
  • You are a pro at working in Unity and Maya or 3DS Max
  • You have deep knowledge with real-time 3D graphic, including the pipelines, technical, perf and power constraints and the mindset to produce excellence with limited resources
  • You have a passion for great visual design that shows in your work
  • Working within a Design Studio
  • Working in Houdini, Unity, Zbrush, Substance Designer, Touch Designer
  • Comfortable working within an environment in which the goals evolve rapidly and technical and design hurdles need to be solved on the fly
48

3D Artist / Software Developer 1 Resume Examples & Samples

  • Skills and experience scripting/programming for interactive applications
  • Experience working on projects related to nuclear power, radioactive material, or national defense
  • Experience working in an industrial, research, or security operations environment
  • Experience collaborating with colleagues remotely
  • Demonstrated excellent technical writing and verbal communications skills
  • Bachelor’s degree with a concentration in 3D Animation & Game Design and at least 2 years of experience on an animated film and video game production team
49

3D Artist Resume Examples & Samples

  • Ability to 3D model and texture assets, which may include characters, props, and environments
  • Develop looks and materials in Unreal Engine 4
  • Ability to integrate assets into the final scene, may be responsible for some set dressing and lighting
  • Be able to adapt to a wide range of visual styles and technical constraints
  • Collaborate with creative directors and game designers to create visually stunning assets that fit within the style of the project
  • Maintain a high visual quality while optimizing for various platforms including both console and mobile
  • Bachelor’s (BA) degree from accredited four-year college or university or equivalent experience
  • 3 years of experience as a CG generalist on mobile or console games
  • Fluency in 2D/3D software packages, especially Maya and Photoshop, with strong modeling skills for organic and architectural shapes
  • Experience in Unreal Engine 4
  • Knowledge of Substance Painter
  • Extensive experience in Maya or similar 3D software
  • Programming knowledge a plus
  • Able to communicate creative and technical thoughts and ideas
  • Able to multi-task and prioritize
  • Able to thrive in a high pressure, deadline oriented environment
  • Enjoy working in teams
  • Able to follow directions well
50

3D Artist Resume Examples & Samples

  • 2+ years of relevant work experience
  • Strong understanding of lighting techniques and pipelines
  • Demonstrated experience in 3D modeling and texture creation for games
  • Expert knowledge in software such as Maya and Photoshop. Unity, Zbrush and Substance experience is an asset
  • Understanding of game production design process and methodology
  • Ability to work under pressure and balance deadlines and resources with the style and quality
51

3D Artist, Intern Resume Examples & Samples

  • Add metadata and collision data to models using Houzz proprietary tools
  • Create material and model variations of products based on models that we already own
  • Clean up models from outsourcing & vendors
  • Setup outsourced & vendor models to work with our pipeline
  • Basic understanding of PBR material setup
  • Task driven, self-motivated, and proactive
  • Currently working, or just graduated from a degree in 3D Modeling, Animation, or Related field
52

3D Artist Resume Examples & Samples

  • 2+ years of experience with making props for next gen AAA game environments
  • Experience with the technical limitations/constraints related to game assets
  • An artistic eye and relevant portfolio work
  • Professional experience with at least one of the major 3D modeling packages & texturing software
  • Knowledge of substance designer/painter knowledge is a bonus
  • Experience with outsourcing is a bonus
  • Great interpersonal and communication skills; we integrate directly with teams around the world
  • Fluent in English
53

3D Artist Resume Examples & Samples

  • Design breakthrough product imagery that visualizes product features and customer benefits in a compelling and authentic way
  • Support marketing and retail teams by bringing ideas to life through the creation of high fidelity conceptual imagery
  • Ability to confidently present creative concepts to internal stakeholders, marketing managers and senior management for review and approval
  • 8+ years of professional experience working as a Cinema 4D artist in a fast-paced 3D post production environment
  • Expert level knowledge of industry standard 3D modeling, lighting, rendering and compositing techniques
  • Expert level knowledge in Cinema 4D, Octane, Adobe Photoshop, After Effects and Illustrator
  • Highly proficient in building product accurate photo-realistic 3D shaders and textures
  • Highly proficient in rendering and retouching 3D renders to accentuate photo-realism
  • Excellent communications, presentation and interpersonal skills
  • Ability to handle multiple projects in a fast-paced environment
  • 8+ years’ experience in 3D animation/motion design
  • Strong project management experience, communication, and team-oriented mindset where the candidate has executed successfully against deadlines in an in-house creative team or agency
54

3D Artist Resume Examples & Samples

  • Qualifications
  • Knowledge on maps creation (normal map, height map, ambient occlusion, curvature, cavity...)
  • Extensive knowledge of 2D and 3D image pplications (3D Studio MAX, Photoshop, Zbrush and Mudbox) required
  • Experience with some sort of real time engine or tool (UDK, CryEngine, Unity, Marmoset Toolbag…)
  • Knowledge on new texturing and material creation tools such as Quixel Suite or Substance package will be highly valued
  • Good Communication and organizational skills
  • Must be creative and detail-oriented
  • Additional Information
55

2D & 3D Artist Resume Examples & Samples

  • Illustrate and develop concepts (sketch, drawing, etc.) to support production
  • Create in-game 2D assets, following the art style and technical constraints
  • Model, UV & texture 3D assets and integrate meshes in game
  • Interpret concept art, understand art direction and work within the overall game style
  • Collaborate in a team environment with other artists, programmers and designers
  • Provide accurate time estimates for tasks and meet production deadlines
  • 3-4 years of experience in the gaming industry
  • Ability to work in a variety of styles
  • Expert knowledge of Photoshop
  • Strong knowledge of 3DS Max
  • Knowledge of animation (2D or 3D) is a plus
  • Background in Traditional and Digital Art
  • Good level of English (oral and written)
  • A strong portfolio showing 2D and 3D art work and demonstrating a high degree of creativity
  • Other skills
  • Excellent cross-team communication skills
  • Excellent self-organization skills
  • Able to work to deadlines under pressure and with minimal supervision
  • Open to receive and act on constructive criticism
  • Ability to work collaboratively in an open team environment
  • A positive attitude and a commitment to bringing fresh ideas to the team and the game
  • A passion for gaming and for making games, playing current titles and keeping abreast of industry trends
  • Excellent work ethic with diligence in time keeping and focused attention to detail
  • Note: Applications without portfolio, will not be considered for this position
56

3D Artist Resume Examples & Samples

  • Model building exteriors and interiors, props, foliage, vehicles, etc
  • Set up and optimize lighting in Unity
  • Create clean object topology, UV’s and textures
  • Implement 3D assets into game engine
  • Optimize 3D assets in Unity to meet the high performance requirements of VR applications
  • Work closely with developers to determine new techniques for our VR production pipeline
  • Collaborate with a multi-disciplinary team of developers and designers to insure the product vision is conveyed in an impactful and expressive manner
  • Manage design deliverables and relationships with HTC's planning and engineering groups in Taipei and San Francisco
  • Contribute to an evolving design culture and process throughout HTC's worldwide Creative Labs design organization
  • 3 or more years modeling and texturing 3D assets
  • Ability to create both hard surface and organic models with a high level of realism
  • Ability to create both high and low poly models
  • Excellent level of proficiency with 3DS Max, Maya or similar 3D modeling software
  • Ability to create believable textures and lighting effects with optimal use of realtime shaders
  • High level of proficiency with Unity (specifically lighting scenes and optimizing shaders)
  • Experience with physically based rendering
  • Excellent eye for lighting, color and detail
  • Passion for Virtual Reality
  • Create rich experiential VFX and ambient environmental animations within Unity
  • Experience with rigging, animation, and vfx within game engines and real-time systems
  • Experience designing UI for games and applications
  • Experience creating content for VR
57

3D Artist Resume Examples & Samples

  • Model, texture, and light interior spaces
  • Create photorealistic pre-rendered backgrounds in VRAY
  • Use the Unity game engine for furniture layout, decor, and lighting
  • Conceptualize and design finishes and furniture for high-style, luxury residential spaces
  • Participate in R&D of new techniques and tools
  • Bachelor’s Degree or higher from an accredited Interior Design, Architecture, or Game Art Program
  • Proficiency with 3D modeling and art software, such as: Maya, 3DS Max, PhotoShop, and VRAY
  • Knowledge of the design fundamentals and space planning of residential interior architecture
  • Familiarity with Unity and implementing 3D assets into game engines
  • Knowledge of wall, flooring, and ceiling finishes and color coordination
  • Self-motivation and the ability to collaborate effectively within a fun and energetic team
58

3D Artist Resume Examples & Samples

  • Create both high resolution 3D sculpts and final low polygon game assets
  • Create textures that meld hand painted techniques with next-gen materials
  • Collaborate with design, animation, and visual effects departments to deliver heroes, skins, mounts, and other supporting assets that meet the highest visual quality and gameplay standards
  • Communicate with production, art management, and other departments
  • A minimum of 5 years’ experience in game development as an artist specializing in organic modeling and texturing using 3DS Max, Zbrush, and Photoshop (or equivalent 3D and 2D programs)
  • Skill in one or more related disciplines – illustration, concept art, animation, visual effects, or technical art
  • Exceptional understanding of next generation asset creation pipelines and tools
  • Exceptional understanding of form, anatomy, structure, and silhouette in regard to modeling
59

3D Artist Resume Examples & Samples

  • Model and texture high-quality environment and character assets, high-poly and low-poly versions
  • 5 to 7 years of experience in a 3D Artist role in the videogames industry or TV/film focusing on environments with strong character modeling skills
  • O Ability to work on different styles
  • Extensive knowledge of 2D and 3D image applications (3D Studio MAX, Photoshop, Zbrush and Mudbox) required
  • Ability to rapid prototype
60

3D Artist, AGS Resume Examples & Samples

  • Collaborate with art director, designers, programmers and animators on object specifications and deliveries
  • Translate 2D concepts and reference material into high quality 3D models
  • Create high-poly and low-poly models and accompanying texture sets that use advanced shaders
  • Maintain a high level of quality while working with design and deadline constraints
  • 4 years of experience making models for games
  • Proven experience in a professional game production pipeline
  • Proven ability to create high-poly and low-poly models and textures
  • Must have an understanding of real-time shader development
  • Thorough understanding of 3D art pipelines
  • Knowledge of 3D Max or Maya, Photoshop, Zbrush, and other 2D/3D applications
  • Must have the ability to take constructive criticism and maintain a professional attitude
  • Independently self-motivated, team player with excellent communication skills
  • An online portfolio with samples of your work
  • The ideal candidate will have extensive hard-surface modeling experience, with special expertise in complex curvature and mechanical assemblies
  • Has shipped multiple AAA titles
  • Knowledge of UI and UX design for artists tool development
  • Familiarity with scripting languages, such as Lua or Mel
  • A passion for games and game art
61

3D Artist Resume Examples & Samples

  • 2+ years of experience with 3D asset creation
  • 2+ years of experience with 2D and 3D software packages, including 3D Studio Max, Maya, or Photoshop
  • 2+ years of experience with a modern real time game engine, including UDK, Unity, or CryENGINE
  • Experience with modelling, UVing, and texturing
  • Ability to provide a portfolio demonstrating a keen eye and advanced artistic expertise in 2D and 3D art creation
  • Ability to obtain a security clearance
  • BA, BFA, or BS degree
  • Experience with Zbrush or Mudbox
  • Experience with new texturing and material creation tools, including Substance or Quixel
  • Experience with developing Web and interactive content
  • Experience with recording and editing audio
  • Knowledge of 2 or more of the following areas of art creation: Illustration, Concepting, Graphics Design, UI/UX, 3D Animation, 2D Animation, Rigging, or VFX
62

3D Artist Resume Examples & Samples

  • The candidate will create and retouch 3D assets and materials for use in web-based, real-time applications
  • Maintain consistently high standards for accuracy, aesthetics, and productivity
  • Continuously improve workflows and processes
  • Ability to coach/train the junior artist on the production floor
  • Share best practices, identify process improvement and operational waste reduction
  • Experience rendering in Iray
  • Experience with product photography and lighting
  • Have experience with tile-able material and texture creation
  • Be able comfortable with visual pattern matching, trouble shooting, optimization and contributing in a very meaningful way with highly visible deliverables that can ship with daily builds
  • Be able to excel in a fast-paced collaborative production environment
  • Exceptional interpersonal and communication (both written and verbal) skills
  • Innovative and self-directed
  • Ability to showcase artistic work in a portfolio