Game Artist Job Description
Game Artist Duties & Responsibilities
To write an effective game artist job description, begin by listing detailed duties, responsibilities and expectations. We have included game artist job description templates that you can modify and use.
Sample responsibilities for this position include:
Game Artist Qualifications
Qualifications for a job description may include education, certification, and experience.
Education for Game Artist
Typically a job would require a certain level of education.
Employers hiring for the game artist job most commonly would prefer for their future employee to have a relevant degree such as Bachelor's and University Degree in Art, Game Art, Design, Software Development, Multimedia Design, Graphic Design, Computer Science, Video, Graphic Arts, Animation
Skills for Game Artist
Desired skills for game artist include:
Desired experience for game artist includes:
Game Artist Examples
Game Artist Job Description
- Work closely with Art Directors and staff Artists to polish and implement existing 2D and 3D art assets
- Create high quality art assets for use in game
- Learn proprietary art pipelines
- Help organize and manage artwork across all game art disciplines
- Responsibilities will include partnering with art directors and managing artists from our U.S. and Bangalore offices to assess what creative needs exist to support upcoming projects
- You know the ropes when it comes to exceptional digital illustration and concept art
- You enjoy creating fun and playful assets, seeking feedback from your teammates to find ways to create even more compelling visuals
- You work is best in a participatory, collaborative, iterative, team-based work environment
- You are highly organized, agile and open to course-correction
- Compose and capture still shots of game play and 3D models
- 3+ years experience as a UI artist on Social or Mobile platforms (Live Development services are preferred)
- Need to have experience in a production and deadline driven environment
- A Bachelor’s degree in Media or Multi-media is required, an M.A
- Served as senior or lead artist in a previous role
- Excellent hard surface and soft surface modeling, rigging and animation skills
- Lighting and rendering skills a plus
Game Artist Job Description
- Create dynamic, exciting game trailers, including setting up shots, adding visual effects, adjusting cameras/lighting/environments, directing animation, editing footage, inserting text cards etcetera
- Implement artwork into internal presentations and demos
- Adding various elements to increase the fidelity of the images
- Game development experience, mobile QA lead experience a huge plus
- Thorough understanding of industry standard video/image formats
- Understanding of and interest in best practices (color, composition) for the production of commercial art (motion/static)
- Some basic scripting knowledge would be beneficial (C#, Lua, Python)
- Produce graphics, animations and screen design for interactive multimedia learning modules
- As an integral member of Courseware Development teams would work closely with Subject Matter Experts, Instructional Designers and Project Manager in the development, implementation, and maintenance of computer-based or electronic learning content
- Implementation includes interface elements, graphics, photos, illustrations, music, voice, and instructional elements
- Ability to create beautiful anime inspired worlds in 3D
- Ability to effectively itemise tasks and assign realistic time scales to them
- Excellent communication skills with a friendly, helpful and positive demeanor
- Ability to work within the science fiction genre, with an appreciation for common visual language used in futuristic games
- Working knowledge of Agile Development/Hansoft a plus
- Must have an advanced proficiency with Adobe After Effects, with an emphasis on visual composition, balance of color, and use of 2D / 3D lighting techniques
Game Artist Job Description
- Working with the Senior Games Artist and Creative Director to create visual assets for the games
- Work with the Senior Games Artist to maintain and improve art pipelines
- Ensure own work is consistent with artistic and technical requirements of the projects
- Character and level design
- Working collaboratively within the games team to create new ideas, content and features for the games
- Ensure all assets are consistent with the games visual art style
- Design and develop art for games with huge fan-bases of dedicated players
- Clearly communicate with developers, producers and product owners
- Build and maintain high quality rigs
- Collaborate with modelers for the creation of models that meet technical needs
- Ability to interpret concept art, understand art direction and work within the overall game style
- Illustrate and develop many concepts (sketch, drawing, ) to support production
- Work in a team environment with other artists, programmers and designers
- Create the resources and animations for the games, following the art style and technical constraint of the platform
- A minimum of 3 years’ professional experience as a compositor
- A portfolio or demo reel that demonstrates a keen eye for detail and the ability to use light, shadow and color to create a variety of tones and moods, maintaining a high level of consistency
Game Artist Job Description
- Work closely with animators to determine rig needs and requirements
- Work with Leads and Production staff to prioritize tasks
- Creation of various in-game assets for high end demos and/or VR/AR productions
- Creation of material libraries for future projects
- Development of optimized asset creation workflows
- Scene layout and asset placement inside Unreal Engine 4 Editor
- Level editing and level dressing
- Creation of decals and other props to dress a scene nicely
- Level lighting and look development based on concept art
- Asset adjustment and optimization based on director feedback
- Self-motivated, social, and a great team-player
- Proficiency using Z-Brush and Mudbox is a must, with strong background production experience in Maya Modeling, Texturing and Shading
- 5+ years Game Production experience or VFX Production experience
- Strong understanding of CG pipeline in either Game, or VFX environment
- Requires strong technical knowledge and organizational skills
- Strong Look Dev experience is a bonus
Game Artist Job Description
- Tasks execution assigned by Art Director
- Update the design, modify, and create the UIs of current mobile titles and development for other platforms
- Create high quality, production-ready assets such as icons, buttons, typography, and UI animations
- Prototype and mockup UI screens and animations to visualize the user experience
- Creates, modifies, updates web-based IMI and technical inserts using client-side scripting and markup languages, including, but not limited to HTML5, AJAX, JavaScript and its libraries and frameworks
- Uses server-side scripting languages (currently PHP) to manipulate and display IMI
- Collaborates with video game artists, and understands their contributing assets, to integrate 3D models into instructional games and web inserts
- Follows project managers design documents to create, test, and document code while maintaining code integrity
- Works with integration team to inject curriculum into various LMSs using the SCORM 1.2 (xAPI in the future)
- Provide visual feedback support between IP stakeholders and external development teams
- High level of creativity with minimal supervision is highly desired
- Good communication skills and able to work in a collaborate team environment is the most desirable quality
- A minimum of 2 years’ professional experience as a video capture artist
- Exceptional eye for shot composition and framing
- Strong attention to detail and the ability to QC your own work
- Able to take direction, learn and implement new processes