3D Generalist Resume Samples

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DK
D Keebler
Donny
Keebler
998 Gorczany Crest
New York
NY
+1 (555) 857 5184
998 Gorczany Crest
New York
NY
Phone
p +1 (555) 857 5184
Experience Experience
Boston, MA
3D Generalist
Boston, MA
Kshlerin-Hansen
Boston, MA
3D Generalist
  • Clearly articulate design decisions to a vast set of internal stakeholders
  • Thrive in dynamic, fast-paced environments
  • Partner with the other creative team members to deliver high- and low-poly 3D models for mobile platforms (iOS and Android)
  • Self-motivated problem solver
  • Excellent attention to detail
  • Build assets including environments, characters and props
  • Familiarity with pipeline issues and a real-time production environment
Los Angeles, CA
3D Generalist Artist
Los Angeles, CA
Spinka, Frami and Stokes
Los Angeles, CA
3D Generalist Artist
  • Lead creation of outstanding artwork within a shot, using various software programs
  • Creative and design oriented, excellent communicator, good with teamwork
  • Give and solicit real-time feedback from other designers to continually raise the quality and craftsmanship of the product
  • 3D modeling and animation
  • Expertise in general compositing principles
  • Strong portfolio demonstrating acumen in 3D, realtime, and 2D concept (high- and low-poly models across various settings)
  • Quickly solve issues with your cross functional leads
present
Chicago, IL
3D Generalist Apprentice
Chicago, IL
Cole, Skiles and Rolfson
present
Chicago, IL
3D Generalist Apprentice
present
  • Execute a wider range of tasks including planning, look development, modeling, rigging, texturing, lighting, performance optimization and engine integration
  • Execute a wide range of tasks including planning, look development, modeling, rigging, texturing, lighting, performance optimization and engine integration
  • Synthesize broad, ambiguous business goals and work with the Product design team to create environments for VR
  • Create textures in various styles, from cartoon to photorealism
  • Assist in creating high quality 3D and 2D art content for internal prototypes
  • May train, mentor or supervise the work of entry, mid and mid-high level generalist artists at the discretion of the Department Supervisor
  • Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work
Education Education
Bachelor’s Degree in Subtlety
Bachelor’s Degree in Subtlety
Pepperdine University
Bachelor’s Degree in Subtlety
Skills Skills
  • Proven artistic ability across multiple CG disciplines including modeling, texturing, lighting, shading / look development, or compositing
  • Quickly solve issues with your cross functional leads
  • Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work
  • Give and solicit real time feedback from other designers to continually raise the quality and craftsmanship of the product
  • Comparable software experience also considered
  • Knowledge of maxscript and/or python
  • Build everything from props, rooms, buildings, cities and characters
  • Fluent in Vray, Mray or similar ray trace renderer
  • Fluent in Photoshop
  • Attend dailies and participate in creative problem solving
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8 3D Generalist resume templates

1

3D Generalist Resume Examples & Samples

  • Degree and/or 5-8 relevant experience in a VFX environment either in commercials, TV or features
  • Previous experience in creating digital environments for feature films is strongly preferred
  • Proven artistic ability across multiple CG disciplines including modeling, texturing, lighting, shading / look development, or compositing
  • Strong communicator that requires minimal guidance in the execution of VFX Tasks
  • Lead creation of outstanding artwork within a shot, using various software programs
  • Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work
  • May train, mentor or supervise the work of entry, mid and mid-high level generalist artists at the discretion of the Department Supervisor
  • Attend dailies and participate in creative problem solving
  • Fluent in Photoshop
  • Fluent in 3dsmax, Maya or similar
  • Fluent in Vray, Mray or similar ray trace renderer
  • Knowledge of maxscript and/or python
  • Comparable software experience also considered
2

3D Generalist Apprentice Resume Examples & Samples

  • Uses artistic and technical skills to work on all aspects of entry level CG images or shots
  • Work to meet defined milestones within a timeline
  • Maintain constant communications with production and other CG Artists
  • Attend dailies and participate in creative problem solving
  • Source suitable reference materials for required assets
  • Continues to develop artistic eye and technical skills
  • Expected to progress to being a multi skilled member of the department
  • Degree or 1-2 years relevant experience (professional OR amateur) in one or more of the following fields: Computer Graphics, Fine Arts, Design or Photography
  • Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing OR Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
  • High level of problem solving or creative thinking skills
  • Fluent in Photoshop
  • Fluent in 3dsmax, Maya or similar
  • Fluent in Vray or MRay or similar ray trace renderer
  • Comparable software experience considered
  • Unfortunately, we cannot consider candidates with Visa requirements
  • Demo reel is required
  • No relocation will be provided
  • Position starts November 10th, 2014
3

3D Generalist Artist Resume Examples & Samples

  • Degree or proven experience in one or more of the following fields: Computer Graphics, Fine Arts, Design or Photography
  • Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing
  • Fluent in Photoshop
  • Fluent in 3dsmax, Maya or similar
  • Fluent in Vray or MRay or similar ray trace renderer
  • Comparable software experience considered
4

3D Generalist Resume Examples & Samples

  • Build everything from props, rooms, buildings, cities and characters
  • Execute a wide range of tasks including planning, look development, modeling, rigging, texturing, lighting, performance optimization and engine integration
  • Synthesize broad, ambiguous business goals and work with the Product design team to create environments for VR
  • Take creative direction and translate it into your design concepts
  • Maintain assets from creation, integration and shipping
  • Give and solicit real time feedback from other designers to continually raise the quality and craftsmanship of the product
  • Partner with PMs, engineers, researchers, content strategist & QA, overseeing the implementation of the user experience from product conception to launch, as well as post-launch design support
  • Quickly solve issues with your cross functional leads
  • Clearly articulate design decisions to a vast set of internal stakeholders
  • Thrive in dynamic, fast-paced environments
  • 5+ years of professional experience working on AAA game titles or equivalent film projects
  • 5+ years of professional experience working with Maya/Modo/Max/Cinema 4D plus Z-Brush
  • Experience implementing assets in real-time engines, such as Unity3D or Unreal
  • Ability to scale assets from PC platforms (Rift) to mobile systems (Gear VR) while maintaining visual fidelity
  • Ability to collaborate and iterate based on the team's needs
5

3D Generalist Resume Examples & Samples

  • 3D modeling and animation
  • Partner with the other creative team members to deliver high- and low-poly 3D models for mobile platforms (iOS and Android)
  • Assist in creating high quality 3D and 2D art content for internal prototypes
  • Work with product design and machine learning teams to develop visuals for in-app experiences
  • Create textures in various styles, from cartoon to photorealism
  • 2+ years of experience shipping games (mobile, console, or PC) or other relevant work experience
  • Strong portfolio demonstrating acumen in 3D, realtime, and 2D concept (high- and low-poly models across various settings)
  • Strong modeling and texturing skills using Maya or other 3D art package
  • Experience with Unity 3D and/or Unreal game engines
  • Knowledge of poly count in mobile apps + experience creating mobile optimized art
  • Creative and design oriented, excellent communicator, good with teamwork
  • Familiarity with pipeline issues and a real-time production environment
  • Expertise in general compositing principles
  • Strong aesthetic sensibility, good use of color, ability to work in a range of styles
  • Experience working both with and without concept art references
  • Excellent attention to detail
  • Self-motivated problem solver
6

3D Generalist Resume Examples & Samples

  • 2+ years of experience in advertising, entertainment, gaming or tech industry
  • Experience modeling, rigging, texturing using Maya or other 3D art package
  • A link to an online portfolio showcasing your work is required to be considered for this role (include on your resume)
7

3D Generalist Resume Examples & Samples

  • Build assets including environments, characters and props
  • Execute a wider range of tasks including planning, look development, modeling, rigging, texturing, lighting, performance optimization and engine integration
  • Be able to take creative direction and translate it into your design concepts
  • Give and solicit real-time feedback from other designers to continually raise the quality and craftsmanship of the product
  • Partner with PMs, engineers, researchers, content strategist & QA, overseeing the implementation of the user experience from product conception to launch - as well as post-launch design support
  • 5+ years of professional experience working with Maya / Modo / Max / Cinema 4D plus Z-Brush
  • Experience implementing assets in real-time engines, such as Unity or Unreal
  • Ability to build and optimize assets between PC (Rift) and mobile systems (Gear VR) while maintaining visual fidelity
  • Responsible for maintaining assets from creation to shipping
  • Ability to collaborate and iterate quickly based on the team's needs
8

3D Generalist Resume Examples & Samples

  • Portfolio includes projects in 3D and 2D concepts, produced for real-time (low-poly models across various settings)
  • Projects demonstrate the experience working in a different styles
  • Experience working with poly count for multiple platforms
9

3D Generalist Resume Examples & Samples

  • The day-to-day tasks of this leadership position vary, but basic responsibilities include
  • Ability to take creative direction and manipulate 3D art provided by clients to fit within the defined visual style for a variety of experiences, and consistently deliver high quality visuals
  • Optimize art to run efficiently within the Unity engine while maintaining high quality standards
  • Independently ideate, innovate, and iterate and think outside the box
  • Work with team to define and meet key milestones as well as create task lists and work estimates
  • Be a positive and creative force in the team
  • Responsible for working with and seeking feedback from peers and leads
  • A degree or diploma in Graphic Design, Interaction Design, Visual Design or related degree
  • 3+ years working full time as 3D Artist
  • Comfortable with a broad range of styles from photorealistic to highly stylized
  • Experience creating all types of art including Characters, Hard Surface, Vehicles, Environments, etc
  • Proficient with various professional software packages for creating 3D Art: 3DS Max, Maya, ZBrush, Photoshop, Illustrator, etc
  • Passion for art, innovation, technology, and creating amazing user experiences that our consumers love
  • High capacity to learn new tools and processes
  • Agile, flexible, and comfortable dealing with the ambiguity of V1 and incubation work
  • Excellent communication, time-management, and organizational skills
  • Must be a true collaborator and partner who is able to work well with developers, designers, and artists
  • Must be self-motivated; able to both partner effectively with others while also making smart, strategic decisions and working independently
  • Task driven, proactive, and works well under deadline pressure
  • Experience working with Shotgun and/or Perforce as part of your production pipeline is a plus
  • All candidates must deliver a full resume with samples to be considered for this position; portfolio review required
10

3D Generalist Resume Examples & Samples

  • At least 5 years in CG, Animation, or live action visual effects / Feature Film experience
  • Ability to execute a broad range of CG, Animation and VFX tasks including modeling, texturing, look development, animation and lighting
  • Deep experience with at least one of the following: CD4 / Maya / 3DStudio Max / MotionBuilder
  • Have knowledge in After Effects / Photoshop / Game Engines
  • Good to excellent skills in paint and sculpt softwares
  • Strong sense of composition, light and color
  • Possess strong technical skills and ability to learn new software quickly
  • Experience of basic compositing a plus
  • Bachelor’s degree, or equivalent experience at a post-production studio
  • Possess a strong sense of self-motivation, initiative and time-management skills
  • Great communication skills
  • Positive team player
  • Knowledge of Mudbox, Blender, Houdini, or Adobe Flash, etc
  • An understanding of animation pipelines and process of asset creation from design concept to final asset
11

3D Generalist Resume Examples & Samples

  • Creating high-quality 3D models, realistic next-gen textures, and set pieces based on the needs of the project
  • Improving 3D models by gathering and enhancing textures from real-world objects and hi-res photographs
  • Proficient at high to low-poly modeling, optimizing 3D models
  • Making a significant and direct contribution to the creation of 3D art assets
  • Understanding of next-gen game asset development processes, limitations and dependencies
  • Desire to collaborate with other disciplines to deliver on the vision
  • Quickly creating prototypes, illustration and concept art
  • Working on short cycles and delivering your best work within tight timelines
  • Open-minded when you approach content creation. You love to challenge convention
  • Researching and creating new content as required
  • Taking ownership of a vision and seeing it through to completion
  • Seeking out and implementing feedback to constantly improve and refine the content you create
  • You are self-motivated and active in seeking out ways to help
  • Motivated by collaboration and able to communicate with extroverts and introverts alike
  • We have non-negotiable deadlines and you thrive working against the clock
12

3D Generalist Resume Examples & Samples

  • 2D Art skills for creating environment concept art
  • Technical art skills
  • VFX experience
  • Prior virtual reality experience
  • Knowledge of emerging technologies
13

3D Generalist Resume Examples & Samples

  • Animating 2D and 3D assets that follow story beats
  • Camera Tracking and Match Moving
  • Deep knowledge and understanding of compositing, and the ability to come up with quick post production fixes
  • Proficient at optimizing and decimating 3D models from high to low-poly
  • Implement animations into Unity
  • Understanding of next-gen game asset development processes, limitations, and dependencies
  • Open-minded when you approach content creation and love to challenge convention
  • Self-motivated and active in seeking out ways to help
  • Thrive working against the clock
  • Have extensive knowledge of art packages ranging from modelling to texturing to VFX
  • Knowledge of particle systems, environmental effects, cloth sims, lighting and dynamics
  • Highly proficient in problem solving with good time management skills
  • Compile assets from artists and be able to view/implement them into Unity